Untitled SENG Game by Merry Prankster Games (http://www.prankster.com)

This Manual is Copyright 2007-2012 by Geoff Dunbar

Manual Date September 4, 2012

Appendix

Full Skill Listing

Light Blades
Class: Fighter
Attribute: Strength

Light blades provides proficiency in light bladed weapons such as daggers, short swords, and rapiers. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Heavy Blades
Class: Fighter
Attribute: Strength

Heavy blades provides proficiency in heavy bladed weapons such as longswords and greatswords. Heavy blades are sometimes two-handed weapons. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Staves
Class: Fighter
Attribute: Strength

Staves provides proficiency in one-handed staves and two-handed quarterstaves. Spellcasters often favor this type of weapon. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Bludgeons
Class: Fighter
Attribute: Strength

Bludgeons provides proficiency in blunt weapons such as clubs and maces. Sometimes these weapons are found in a two-handed variety. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Axes
Class: Fighter
Attribute: Strength

Axes provides proficiency in hafted, bladed weapons like axes. These weapons are often found in a two-handed version. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Bows
Class: Fighter
Attribute: Agility

Bows provides proficiency in bows of all types. Bows are always two-handed weapons. Wielding a proficient weapon avoids the -20 non-proficient penalty to Attack Bonus.

Light Armor
Class: Fighter

Light armor provides proficiency in wearing light armor, such as wizard's robes, or leather armor. Wearing proficient armor prevents the armor-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage.

Heavy Armor
Class: Fighter
Prerequisite: Light Armor

Heavy armor provides proficiency in wearing heavy armor, such as chain mail or plate mail. Wearing proficient armor prevents the armor-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage.

Shield
Class: Fighter
Prerequisite: Base Attack Bonus +25

Shield allows the actor to use the Shield Style, providing proficiency when wielding a shield. Wielding a proficient shield prevents the shield-specific non-proficient penalty from being applied to Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Duelist
Class: Fighter
Prerequisite: Base Attack Bonus +25

Duelist allows the actor to use the Duelist Style, granting a +5 bonus to Attack Bonus and Attack Damage when wielding a one-handed weapon and no shield. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Marksman
Class: Fighter
Prerequisite: Base Attack Bonus +25

Marksman allows the actor to use the Marksman Style, granting a +5 bonus to Attack Bonus and Attack Damage when wielding a bow. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Two Handed
Class: Fighter
Prerequisite: Base Attack Bonus +25

Two Handed allows the actor to use the Two Handed Weapon Style. When using a two-handed weapon, the actor gains 1 1/2 times the normal Strength Bonus to Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Dual Wield
Class: Fighter
Prerequisite: Base Attack Bonus +25

Dual Wield allows the actor to use the Dual Wield Style, allowing the actor to wield and attack with two weapons at once. A -20 penalty is applied to Attack Bonus for both weapons, and only 1/2 the normal Strength Bonus to Attack Damage is applied to the offhand weapon. If the offhand weapon is a light blade, the attack penalty is only -10 (for both weapons). In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Shield Focus
Class: Fighter
Prerequisite: Shield
Prerequisite: Base Attack Bonus +50

An actor with the Shield Focus skill gets an additional +10 bonus to Defense Class when using a shield.

Duelist Defense
Class: Fighter
Prerequisite: Duelist
Prerequisite: Base Attack Bonus +50

An actor with the Duelist Defense skill gets a +10 bonus to Defense Class when using the Duelist style.

Deadly Marksman
Class: Fighter
Prerequisite: Marksman
Prerequisite: Base Attack Bonus +50

An actor with the Deadly Marksman skill adds a bonus equal to 1/2 his Agility Bonus to Attack Damage when wielding a bow.

Two Handed Power
Class: Fighter
Prerequisite: Two Handed
Prerequisite: Base Attack Bonus +50

An actor with the Two Handed Power skill deals 2 times the normal Strength Bonus to attacks with a two-handed melee weapon.

Improved Dual Wield
Class: Fighter
Prerequisite: Dual Wield
Prerequisite: Base Attack Bonus +50

An actor with the Improved Dual Wield skill reduces the dual wield attack penalty to -10, or to 0 if the offhand weapon is a light blade.

Light Blade Mastery
Class: Fighter
Prerequisite: Light Blades
Prerequisite: Base Attack Bonus +25

Light Blade Mastery grants the actor extra bonuses when wielding a light blade. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Heavy Blade Mastery
Class: Fighter
Prerequisite: Heavy Blades
Prerequisite: Base Attack Bonus +25

Heavy Blade Mastery grants the actor extra bonuses when wielding a heavy blade. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Staff Mastery
Class: Fighter
Prerequisite: Staves
Prerequisite: Base Attack Bonus +25

Staff Mastery grants the actor extra bonuses when wielding a staff. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Bludgeon Mastery
Class: Fighter
Prerequisite: Bludgeons
Prerequisite: Base Attack Bonus +25

Bludgeon Mastery grants the actor extra bonuses when wielding a bludgeon. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Axe Mastery
Class: Fighter
Prerequisite: Axes
Prerequisite: Base Attack Bonus +25

Axe Mastery grants the actor extra bonuses when wielding an axe. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Bow Mastery
Class: Fighter
Prerequisite: Bows
Prerequisite: Base Attack Bonus +25

Bow Mastery grants the actor extra bonuses when wielding a bow. The actor gets a +5 bonus to his Attack Bonus and Attack Damage. In addition, he gets an Attack Speed bonus in seconds equal to his Base Attack Bonus divided by 25.

Usable Abilities:

Light Armor Mastery
Class: Fighter
Prerequisite: Light Armor
Prerequisite: Base Attack Bonus +25

Light Armor Mastery grants the actor extra bonuses when wearing light armor. The actor gets a bonus to his Defense Class equal to his Base Attack Bonus divided by five. In addition, the Maximum Agility Bonus of the armor is increased by Base Attack Bonus divided by five.

Heavy Armor Mastery
Class: Fighter
Prerequisite: Heavy Armor
Prerequisite: Base Attack Bonus +25

Heavy Armor Mastery grants the actor extra bonuses when wearing heavy armor. The actor gets a bonus to his Defense Class equal to his Base Attack Bonus divided by five. In addition, the Maximum Agility Bonus of the armor is increased by Base Attack Bonus divided by five.

Light Blade Lunge
Class: Fighter
Prerequisite: Light Blade Mastery
Prerequisite: Base Attack Bonus +50

Light Blade Lunge grants the actor Light Blade Lunge powers, granting a bonus, when activated, to the actor's Attack Bonus when wielding a light blade.

Grants Abilities:

Heavy Blade Precision
Class: Fighter
Prerequisite: Heavy Blade Mastery
Prerequisite: Base Attack Bonus +50

Heavy Blade Precision grants the actor Heavy Blade Precision powers, granting a bonus, when activated, to the actor's Attack Bonus when wielding a heavy blade.

Grants Abilities:

Whirling Staff
Class: Fighter
Prerequisite: Staff Mastery
Prerequisite: Base Attack Bonus +50

Whirling Staff grants the actor Whirling Staff powers, granting a bonus, when activated, to the actor's Defense Class when wielding a staff.

Grants Abilities:

Bludgeon Repulsion
Class: Fighter
Prerequisite: Bludgeon Mastery
Prerequisite: Base Attack Bonus +50

Bludgeon Repulsion grants the actor Bludgeon Repulsion powers, granting a bonus, when activated, to the actor's Defense Class when wielding a bludgeon.

Grants Abilities:

Tremendous Axe Strike
Class: Fighter
Prerequisite: Axe Mastery
Prerequisite: Base Attack Bonus +50

Tremendous Axe Strike grants the actor Tremendous Axe Strike powers, granting a bonus, when activated, to the actor's Attack Damage when wielding an axe.

Grants Abilities:

Power Bowshot
Class: Fighter
Prerequisite: Bow Mastery
Prerequisite: Base Attack Bonus +50

Power Bowshot grants the actor Power Bowshot powers, granting a bonus, when activated, to the actor's Attack Damage when wielding an bow.

Grants Abilities:

Shield Wall
Class: Fighter
Prerequisite: Shield
Prerequisite: Base Attack Bonus +50

Shield Wall grants the actor Shield Wall powers, granting a bonus, when activated, to the actor's Defense Class when using the Shield Style.

Grants Abilities:

Duelist Maneuver
Class: Fighter
Prerequisite: Duelist
Prerequisite: Base Attack Bonus +50

Duelist Maneuver grants the actor Duelist Maneuver powers, granting a bonus, when activated, to the actor's Defense Class when using the Duelist Style.

Grants Abilities:

Marksman Bullseye
Class: Fighter
Prerequisite: Marksman
Prerequisite: Base Attack Bonus +50

Marksman Bullseye grants the actor Marksman Bullseye powers, granting a bonus, when activated, to the actor's Attack Bonus when using the Marksman Style.

Grants Abilities:

Two Handed Berserk
Class: Fighter
Prerequisite: Two Handed
Prerequisite: Base Attack Bonus +50

Two Handed Berserk grants the actor Two Handed Berserk powers, granting a bonus, when activated, to the actor's Attack Damage when using the Two Handed Style.

Grants Abilities:

Dual Wield Skirmish
Class: Fighter
Prerequisite: Dual Wield
Prerequisite: Base Attack Bonus +50

Dual Wield Skirmish grants the actor Dual Wield Skirmish powers, granting a bonus, when activated, to the actor's Attack Bonus when using the Dual Wield Style.

Grants Abilities:

Aesir Blood
Class: Spellcaster
Prerequisite: Matter Magic
Prerequisite: Spellcaster Bonus +7

The blood of the Aesir runs through the actor's veins, granting intrinsic powers of Matter Magic to the actor.

Grants Abilities:

Surtr Blood
Class: Spellcaster
Prerequisite: Energy Magic
Prerequisite: Spellcaster Bonus +7

The blood of the Surtr runs through the actor's veins, granting intrinsic powers of Energy Magic to the actor.

Grants Abilities:

Alfar Blood
Class: Spellcaster
Prerequisite: Spirit Magic
Prerequisite: Spellcaster Bonus +7

The blood of the Alfar runs through the actor's veins, granting intrinsic powers of Spirit Magic to the actor.

Grants Abilities:

Arcane Magic
Class: Spellcaster
Prerequisite: Spellcaster Bonus +7

Arcane Magic allows the Spellcaster to learn spells from spell scrolls.

Religion
Class: Spellcaster
Prerequisite: Spellcaster Bonus +7

Religion allows the Spellcaster to learn spells from divine sources, such as Factions devoted to the worship of a God.

Void Magic
Class: Spellcaster
Attribute: Personality
Spell Bonus: -5

Void Magic (Black Magic) is magic based on life-draining and undeath. Void Magic is easy to become proficient in, but is weaker than other forms of magic, and is viewed as evil and criminal in most cultures.

Grants Abilities:

Usable Abilities:

Matter Magic
Class: Spellcaster
Attribute: Intelligence

Matter Magic (Blue Magic) is the magic of controlling and repairing matter. Matter Magic is sometimes known as Healing Magic, as many of its spells are used for healing purposes. Other spells are used to alter the properties of an object (such as a weapon) or being.

Grants Abilities:

Usable Abilities:

Energy Magic
Class: Spellcaster
Attribute: Intelligence

Energy Magic (Red Magic) is the magic of harnessing and directing raw energy. There is little subtlety to Energy Magic, and its spells are generally used for direct attacks.

Grants Abilities:

Usable Abilities:

Spirit Magic
Class: Spellcaster
Attribute: Personality

Spirit Magic (Yellow Magic) is the magic of controlling the minds and emotions of people and creatures. Spells of Spirit Magic are often used for changing the perceptions or emotions of the spell's target.

Grants Abilities:
  • Base Spellcaster Bonus 0:
  • Base Spellcaster Bonus 2:
  • Base Spellcaster Bonus 7:

Usable Abilities:

Elemental Magic
Class: Spellcaster
Attribute: Intelligence
Spell Bonus: +5
Prerequisite: Matter Magic
Prerequisite: Energy Magic

Elemental Magic (Purple Magic), combining the domains of Matter and Energy, is the magic of controlling the raw elements that make up all reality, drawing power from the fire and ice realms to suit the spellcaster's purposes. Spells of Elemental Magic often involve summoning elemental beings into this world, or using the Elemental energies to attack enemies.

Grants Abilities:

Usable Abilities:

Cosmic Magic
Class: Spellcaster
Attribute: Personality
Spell Bonus: +5
Prerequisite: Energy Magic
Prerequisite: Spirit Magic

Cosmic Magic (Orange Magic), the combination of Energy and Spirit, is the magic of the cosmos. Spells of Cosmic Magic deal with scrying, teleportation, and summoning cosmic beings to aid the spellcaster.

Grants Abilities:

Usable Abilities:

Life Magic
Class: Spellcaster
Attribute: Personality
Spell Bonus: +5
Prerequisite: Matter Magic
Prerequisite: Spirit Magic

Life Magic (Green Magic), combining Matter Magic and Spirit Magic, is the magic of life and living creatures. Powers of Life Magic include controlling other creatures, aiding their abilities, and restoring their powers.

Grants Abilities:

Usable Abilities:

High Magic
Class: Spellcaster
Attribute: Intelligence
Spell Bonus: +10
Prerequisite: Matter Magic
Prerequisite: Energy Magic
Prerequisite: Spirit Magic

High Magic (White Magic) is the highest form of magic, called the one true magic by the Archmagi. High Magic allows the spellcaster to control the magic of other spellcasters, dispelling or diminishing the effects of their spells.

Grants Abilities:

Usable Abilities:

Void Magic Mastery
Class: Spellcaster
Prerequisite: Void Magic
Prerequisite: Spellcaster Bonus +12

Void Magic Mastery grants a +10 bonus to the Spell Bonus of any Void Magic spells the spellcaster casts.

Matter Magic Mastery
Class: Spellcaster
Prerequisite: Matter Magic
Prerequisite: Spellcaster Bonus +12

Matter Magic Mastery grants a +10 bonus to the Spell Bonus of any Matter Magic spells the spellcaster casts.

Energy Magic Mastery
Class: Spellcaster
Prerequisite: Energy Magic
Prerequisite: Spellcaster Bonus +12

Energy Magic Mastery grants a +10 bonus to the Spell Bonus of any Energy Magic spells the spellcaster casts.

Spirit Magic Mastery
Class: Spellcaster
Prerequisite: Spirit Magic
Prerequisite: Spellcaster Bonus +12

Spirit Magic Mastery grants a +10 bonus to the Spell Bonus of any Spirit Magic spells the spellcaster casts.

Elemental Magic Mastery
Class: Spellcaster
Prerequisite: Elemental Magic
Prerequisite: Spellcaster Bonus +12

Elemental Magic Mastery grants a +10 bonus to the Spell Bonus of any Elemental Magic spells the spellcaster casts.

Cosmic Magic Mastery
Class: Spellcaster
Prerequisite: Cosmic Magic
Prerequisite: Spellcaster Bonus +12

Cosmic Magic Mastery grants a +10 bonus to the Spell Bonus of any Cosmic Magic spells the spellcaster casts.

Life Magic Mastery
Class: Spellcaster
Prerequisite: Life Magic
Prerequisite: Spellcaster Bonus +12

Life Magic Mastery grants a +10 bonus to the Spell Bonus of any Life Magic spells the spellcaster casts.

High Magic Mastery
Class: Spellcaster
Prerequisite: High Magic
Prerequisite: Spellcaster Bonus +12

High Magic Mastery grants a +10 bonus to the Spell Bonus of any High Magic spells the spellcaster casts.

Spell Penetration
Class: Spellcaster
Prerequisite: Spellcaster Bonus +12

Spell Penetration gives the spellcaster's spells a +10 bonus to defeat Spell Resistance checks.

Greater Spell Penetration
Class: Spellcaster
Prerequisite: Spell Penetration
Prerequisite: Spellcaster Bonus +12

Greater Spell Penetration gives the spellcaster's spells a +20 bonus to defeat Spell Resistance checks.

Armored Spellcasting
Class: Spellcaster
Prerequisite: Spellcaster Bonus +12

Armored Spellcasting reduces the caster's Spell Bonus penalty due to armor by 10 points.

Armored Spellcasting Mastery
Class: Spellcaster
Prerequisite: Armored Spellcasting
Prerequisite: Spellcaster Bonus +12

Armored Spellcasting Mastery reduces the caster's Spell Bonus penalty due to armor by 20 points.

Spellcasting Alacrity
Class: Spellcaster
Prerequisite: Spellcaster Bonus +12

Spellcasting Alacrity gives the spellcaster a Casting Speed bonus of a number of seconds equal to his base Spellcasting Bonus divided by 12.5.

Combat Casting
Class: Spellcaster
Prerequisite: Spellcaster Bonus +12

Combat Casting gives the spellcaster a bonus of +20 to pass a spell concentration check when he is damaged while casting a spell.

Defensive Casting
Class: Spellcaster
Prerequisite: Defensive Casting
Prerequisite: Spellcaster Bonus +12

Defensive Casting allows a spellcaster to cast spells from a defensive stance, bypassing the concentration check for taking damage while casting a spell. To successfully cast a spell defensively, the caster must make a D100 check, where the bonus is his spell bonus for the spell, and the difficulty is 75 plus two times the base spell bonus of the spell.

Traps
Class: Rogue
Attribute: Intelligence

Traps grants the actor the ability to detect and disarm traps.

Locks
Class: Rogue
Attribute: Intelligence

Locks grants the actor the ability to pick locked doors.

Stealth
Class: Rogue
Attribute: Personality

Stealth grants the actor the ability to hide from his enemies.

Observation
Class: Rogue
Attribute: Intelligence

Observation grants the actor the ability to see hidden actors, and detect characteristics of an actor by looking at him.

Diplomacy
Class: Rogue
Attribute: Personality

Diplomacy grants the actor the ability to influence people and creatures through conversation.

Improved Flank
Class: Rogue
Prerequisite: Stealth 45

Improved Flank grants the actor an additional +10 bonus to Attack Bonus, and random Attack Damage equal to his Stealth Value, when executing a flank attack.

Sneak Attack
Class: Rogue
Prerequisite: Stealth 45

Sneak Attack grants the actor the ability to make sneak attacks when he is not visible to his target. A sneak attack deals additional Attack Damage equal to the attacker's Stealth Value.

Singing
Class: Rogue
Attribute: Personality

Singing gives the actor the ability to sing magic songs that grant bonuses to him and his allies.

Grants Abilities:

Usable Abilities:

Wands
Class: Rogue
Attribute: Intelligence

Wands gives the actor the ability to use magic wands to cast spells. An actor must have his Wands Skill Value at least equal to the spell's Base Spellcaster Bonus in order to cast a given spell using a wand.

Improved Fortitude
Class: Rogue

Improved Fortitude causes the actor to use the Improved Save table for his Fortitude Save.

Great Fortitude
Class: Rogue

Great Fortitude gives a bonus to the actor's Fortitude Save, equal to 10 or the actor's Durability bonus, whichever is higher.

Improved Escape
Class: Rogue

Improved Escape causes the actor to use the Improved Save table for his Escape Save.

Lightning Escape
Class: Rogue

Lightning Escape gives a bonus to the actor's Escape Save, equal to 10 or the actor's Agility bonus, whichever is higher.

Improved Resolve
Class: Rogue

Improved Resolve causes the actor to use the Improved Save table for his Resolve Save.

Iron Resolve
Class: Rogue

Iron Resolve gives a bonus to the actor's Resolve Save, equal to 10 or the actor's Personality bonus, whichever is higher.

Stand Stout
Class: Rogue
Prerequisite: Great Fortitude 70

Stand Stout grants Stand Stout powers, which give the actor a bonus to his Fortitude save when activated.

Grants Abilities:

Usable Abilities:

Acrobatic Evasion
Class: Rogue
Prerequisite: Lightning Escape 70

Acrobatic Evasion grants Acrobatic Evasion powers, which give the actor a bonus to his Escape save when activated.

Grants Abilities:

Usable Abilities:

Resolute Belief
Class: Rogue
Prerequisite: Iron Resolve 70

Resolute Belief grants Resolute Belief powers, which give the actor a bonus to his Resolve save when activated.

Grants Abilities:

Usable Abilities:

Full Item Listing

Dagger
Type: Weapon
Value: 2
Weight: 1

Weapon Type: Light Blade
Damage: 1-20

The dagger is a short blade suitable for stabbing and close work.

Short Sword
Type: Weapon
Value: 10
Weight: 2

Weapon Type: Light Blade
Damage: 1-30

The short sword is shorter than a regular sword, but still a dangerous weapon.

Rapier
Type: Weapon
Value: 10
Weight: 2

Weapon Type: Light Blade
Damage: 1-30

The rapier is a long, thin sword with a sharp point.

Masterwork Rapier
Type: Weapon
Value: 310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30
Attack Bonus: 5

The rapier is a long, thin sword with a sharp point. This rapier was forged by a master smith and is of higher quality than usual.

Short Sword +5
Type: Weapon
Value: 2310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 5
Attack Bonus: 5

The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh.

Poisoned Short Sword +5
Type: Weapon
Value: 8310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 5
Attack Bonus: 5

Spell Attack: Poison
Save: Fortitude
Effect:
Damage: 1-60 hit points
Effect on Save: none

The short sword is shorter than a regular sword, but still a dangerous weapon. This sword gleams sickly with poison.

Short Sword +10
Type: Weapon
Value: 8310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 10
Attack Bonus: 10

The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh.

Rapier +15
Type: Weapon
Value: 18310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 15
Attack Bonus: 15

The rapier is a long, thin sword with a sharp point. This rapier is enchanted, and its blade slices easily through armor and flesh.

Rapier +20
Type: Weapon
Value: 32310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 20
Attack Bonus: 20

The rapier is a long, thin sword with a sharp point. This rapier is enchanted, and its blade slices easily through armor and flesh.

Rapier of Speed +10
Type: Weapon
Value: 32310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 10
Attack Bonus: 10

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +3
Save Effect Type: Escape

The rapier is a long, thin sword with a sharp point. This rapier is enchanted to attack with extra alacrity.

Short Sword +25
Type: Weapon
Value: 50310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 25
Attack Bonus: 25

The short sword is shorter than a regular sword, but still a dangerous weapon. This sword is enchanted, and its blade slices easily through armor and flesh.

Short Sword of Thievery +15
Type: Weapon
Value: 73310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 15
Attack Bonus: 15

Grants a bonus to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Bonus Points: +3
Save Effect Type: Escape

Grants a bonus to statistics:
  • Stealth
Bonus Points: +25
Save Effect Type: Escape

This short sword makes it wielder like a shadow sliding through the night, giving a bonus to speed and stealth.

Rapier of Deadly Poison +20
Type: Weapon
Value: 128310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 20
Attack Bonus: 20

Spell Attack: Deadly Poison
Save: Fortitude
Effect:
Damage: 1-240 hit points
Effect on Save: none

This rapier drips an ugly green, infused with magical, deadly poison.

Short Sword of Galihbah +25
Type: Weapon
Value: 200310
Weight: 2

Weapon Type: Light Blade
Damage: 1-30 + 25
Attack Bonus: 25

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +3
Save Effect Type: Escape

Grants a bonus to statistics:
  • Stealth
Bonus Points: +25
Save Effect Type: Escape

Spell Attack: Poison
Save: Fortitude
Effect:
Damage: 1-120 hit points
Effect on Save: none

Galihbah was an infamous and much-feared assassin, responsible for the deaths of great lords and ladies in seemingly impenetrable fortresses.

Cutlass
Type: Weapon
Value: 10
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-30

The cutlass is a wide, curved blade favored by sailors and pirates.

Longsword
Type: Weapon
Value: 15
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40

The longsword is a long, straight-bladed sword.

Greatsword
Type: Weapon
Value: 50
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 5

This sword, long and heavy, is wielded with two hands.

Masterwork Longsword
Type: Weapon
Value: 315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40
Attack Bonus: 5

The longsword is a long, straight-bladed sword. This longsword was forged by a master smith and is of higher quality than usual.

Masterwork Greatsword
Type: Weapon
Value: 350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 5
Attack Bonus: 5

This sword, long and heavy, is wielded with two hands. This greatsword was forged by a master smith and is of higher quality than usual.

Longsword +5
Type: Weapon
Value: 2315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 5
Attack Bonus: 5

The longsword is a long, straight-bladed sword. This longsword was constructed using modest enchantments, making it extra sharp and dangerous.

Greatsword +5
Type: Weapon
Value: 2350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 10
Attack Bonus: 5

This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength.

Longsword of Fire +5
Type: Weapon
Value: 8315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 5
Attack Bonus: 5

Spell Attack: Fire
Save: Escape
Effect:
Damage: 1-60 hit points
Effect on Save: none

This sword bursts into flame when it strikes an enemy.

Longsword +10
Type: Weapon
Value: 8315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 10
Attack Bonus: 10

The longsword is a long, straight-bladed sword. This longsword was constructed using modest enchantments, making it extra sharp and dangerous.

Greatsword +10
Type: Weapon
Value: 8350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 15
Attack Bonus: 10

This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength.

Greatsword of Fire +5
Type: Weapon
Value: 8350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 10
Attack Bonus: 5

Spell Attack: Fire
Save: Escape
Effect:
Damage: 1-60 hit points
Effect on Save: none

This sword bursts into flame when it strikes an enemy.

Longsword +15
Type: Weapon
Value: 18315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 15
Attack Bonus: 15

The longsword is a long, straight-bladed sword. This longsword was constructed using moderate enchantments, making it extra sharp and dangerous.

Greatsword +15
Type: Weapon
Value: 18350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 20
Attack Bonus: 15

This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength.

Longsword of Slay Demon +10
Type: Weapon
Value: 32315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 10
Attack Bonus: 10

Spell Attack: Slay Demon
Save: Resolve
Affects: Demon
Effect:
Damage: 1-120 hit points
Effect on Save: none

This sword thirsts for the blood of demons.

Longsword +20
Type: Weapon
Value: 32315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 20
Attack Bonus: 20

The longsword is a long, straight-bladed sword. This longsword was constructed using moderate enchantments, making it extra sharp and dangerous.

Greatsword +20
Type: Weapon
Value: 32350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 25
Attack Bonus: 20

This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength.

Greatsword of Slay Demon +10
Type: Weapon
Value: 32350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 15
Attack Bonus: 10

Spell Attack: Slay Demon
Save: Resolve
Affects: Demon
Effect:
Damage: 1-120 hit points
Effect on Save: none

This sword thirsts for the blood of demons.

Longsword +25
Type: Weapon
Value: 50315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 25
Attack Bonus: 25

The longsword is a long, straight-bladed sword. This longsword was constructed using powerful enchantments, making it extra sharp and dangerous.

Greatsword +25
Type: Weapon
Value: 50350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 30
Attack Bonus: 25

This sword, long and heavy, is wielded with two hands. This greatsword is magically shaped for unnatural sharpness and strength.

Fireburst Longsword +15
Type: Weapon
Value: 72315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 15
Attack Bonus: 15

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-180 hit points
Effect on Save: none

This sword explodes into a fireburst when it strikes an enemy.

Fireburst Greatsword +15
Type: Weapon
Value: 72350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 20
Attack Bonus: 15

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-180 hit points
Effect on Save: none

This sword explodes into a fireburst when it strikes an enemy.

Longsword of Cosmic Breach +20
Type: Weapon
Value: 128315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 20
Attack Bonus: 20

Spell Attack: Cosmic Breach
Save: Resolve
Affects: Cosmic
Effect:
Damage: 1-360 hit points
Effect on Save: none

When this sword strikes an enemy of Cosmic origin, it opens a dimensional breach, horribly tearing the creature.

Greatsword of Cosmic Breach +20
Type: Weapon
Value: 128350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 25
Attack Bonus: 20

Spell Attack: Cosmic Breach
Save: Resolve
Affects: Cosmic
Effect:
Damage: 1-360 hit points
Effect on Save: none

When this sword strikes an enemy of Cosmic origin, it opens a dimensional breach, horribly tearing the creature.

Longsword of the Surtr Lord +25
Type: Weapon
Value: 200315
Weight: 4

Weapon Type: Heavy Blade
Damage: 1-40 + 25
Attack Bonus: 25

Spell Attack: Firestorm
Save: Escape
Effect:
Damage: 1-300 hit points
Effect on Save: none

This sword burns with the intense fire of the Lord of the Surtr.

Greatsword of the Surtr Lord +25
Type: Weapon
Value: 200350
Weight: 8

Weapon Type: Heavy Blade (Requires two hands)
Damage: 1-50 + 30
Attack Bonus: 25

Spell Attack: Firestorm
Save: Escape
Effect:
Damage: 1-300 hit points
Effect on Save: none

This sword burns with the intense fire of the Lord of the Surtr.

Staff
Type: Weapon
Value: 1
Weight: 2

Weapon Type: Staff
Damage: 1-20

Little more than a walking stick, this staff is only a moderate weapon.

Quarterstaff
Type: Weapon
Value: 1
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40

This long staff, wielded in two hands, is an effective weapon when used skillfully.

Masterwork Quarterstaff
Type: Weapon
Value: 300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40
Attack Bonus: 5

This long staff, wielded in two hands, is an effective weapon when used skillfully. This staff is exceptionally well balanced and suited for combat.

Quarterstaff +5
Type: Weapon
Value: 2300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 5
Attack Bonus: 5

This long staff has been enchanted with a minor spell to be an effective weapon.

Staff +5
Type: Weapon
Value: 2300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 5
Attack Bonus: 5

This walking stick has been enchanted with a minor spell to be an effective weapon.

Staff of Defense +5
Type: Weapon
Value: 8300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 5
Attack Bonus: 5

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +5
Save Effect Type: Escape

This magic walking stick deflects blows against the wielder.

Quarterstaff +10
Type: Weapon
Value: 8300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 10
Attack Bonus: 10

This long staff has been enchanted with a minor spell to be an effective weapon.

Quarterstaff of Defense +5
Type: Weapon
Value: 8300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 5
Attack Bonus: 5

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +5
Save Effect Type: Escape

This magic quarterstaff deflects blows against the wielder.

Staff +10
Type: Weapon
Value: 8300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 10
Attack Bonus: 10

This walking stick has been enchanted with a minor spell to be an effective weapon.

Quarterstaff +15
Type: Weapon
Value: 18300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 15
Attack Bonus: 15

This long staff has been enchanted with a moderate spell to be a powerful weapon.

Staff +15
Type: Weapon
Value: 18300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 15
Attack Bonus: 15

This walking stick has been enchanted with a moderate spell to be a powerful weapon.

Quarterstaff +20
Type: Weapon
Value: 32300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 20
Attack Bonus: 20

This long staff has been enchanted with a moderate spell to be a powerful weapon.

Quarterstaff of Protection +10
Type: Weapon
Value: 32300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 10
Attack Bonus: 10

Grants a bonus to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +5
Save Effect Type: Escape

This magic quarterstaff protects against attacks and spells.

Staff of Protection +10
Type: Weapon
Value: 32300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 10
Attack Bonus: 10

Grants a bonus to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +5
Save Effect Type: Escape

This magic walking stick protects against attacks and spells.

Staff +20
Type: Weapon
Value: 32300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 20
Attack Bonus: 20

This walking stick has been enchanted with a moderate spell to be a powerful weapon.

Quarterstaff +25
Type: Weapon
Value: 50300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 25
Attack Bonus: 25

This long staff has been enchanted with a powerful spell to be a devastating weapon.

Staff +25
Type: Weapon
Value: 50300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 25
Attack Bonus: 25

This walking stick has been enchanted with a powerful spell to be a devastating weapon.

Staff of Unbending Protection +15
Type: Weapon
Value: 72300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 15
Attack Bonus: 15

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +5
Save Effect Type: Escape

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Escape

This magic walking stick provides great protection against attacks and spells.

Quarterstaff of Unbending Protection +15
Type: Weapon
Value: 72300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 15
Attack Bonus: 15

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +5
Save Effect Type: Escape

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Escape

This magic quarterstaff provides great protection against attacks and spells.

Staff of Ultimate Defense +20
Type: Weapon
Value: 128300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 20
Attack Bonus: 20

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +20
Save Effect Type: Escape

This magic walking stick blocks all attacks against the wielder.

Quarterstaff of Ultimate Defense +20
Type: Weapon
Value: 128300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 20
Attack Bonus: 20

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +20
Save Effect Type: Escape

This magic quarterstaff blocks all attacks against the wielder.

Greatstrider's Staff +25
Type: Weapon
Value: 200300
Weight: 2

Weapon Type: Staff
Damage: 1-20 + 25
Attack Bonus: 25

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +15
Save Effect Type: Escape

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Escape

This magic walking stick once belonged to the famed traveller Greatstrider, who walked to all corners of the Middle World.

Quarterstaff of the Archmage Palladure +25
Type: Weapon
Value: 200300
Weight: 4

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 25
Attack Bonus: 25

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +15
Save Effect Type: Escape

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Escape

The Archmage Palladure led a schism in the school of High Magic, founding his own branch of study of the art.

Club
Type: Weapon
Value: 1
Weight: 3

Weapon Type: Bludgeon
Damage: 1-30

This club is a crude bludgeon made of solid oak.

Greatclub
Type: Weapon
Value: 5
Weight: 8

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-50

This massive club is unwieldy but dangerous.

Warhammer
Type: Weapon
Value: 12
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40

The warhammer is a two-faced hammer made for combat.

Greathammer
Type: Weapon
Value: 40
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 5

This massive hammer is made for a warrior to wield with two hands.

Masterwork Warhammer
Type: Weapon
Value: 312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40
Attack Bonus: 5

The warhammer is a two-faced hammer made for combat. This warhammer was forged by a master smith, and is of exceptional quality.

Masterwork Greathammer
Type: Weapon
Value: 340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 5
Attack Bonus: 5

This massive hammer is made for a warrior to wield with two hands. This greathammer was forged by a master smith, and is of exceptional quality.

Warhammer +5
Type: Weapon
Value: 2312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 5
Attack Bonus: 5

The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver powerful blows.

Greathammer +5
Type: Weapon
Value: 2340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 10
Attack Bonus: 5

This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver powerful blows.

Warhammer of Seeing +5
Type: Weapon
Value: 8312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 5
Attack Bonus: 5

Grants a bonus to statistics:
  • Observation
Bonus Points: +25
Save Effect Type: Resolve

The wielder of this warhammer gazes about with magically enhanced keen eyes.

Warhammer +10
Type: Weapon
Value: 8312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 10
Attack Bonus: 10

The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver powerful blows.

Greathammer +10
Type: Weapon
Value: 8340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 15
Attack Bonus: 10

This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver powerful blows.

Greathammer of Seeing +5
Type: Weapon
Value: 8340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 10
Attack Bonus: 5

Grants a bonus to statistics:
  • Observation
Bonus Points: +25
Save Effect Type: Resolve

The wielder of this greathammer gazes about with magically enhanced keen eyes.

Warhammer +15
Type: Weapon
Value: 18312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 15
Attack Bonus: 15

The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver mighty blows.

Greathammer +15
Type: Weapon
Value: 18340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 20
Attack Bonus: 15

This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver mighty blows.

Warhammer +20
Type: Weapon
Value: 32312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 20
Attack Bonus: 20

The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver mighty blows.

Warhammer of Disruption +10
Type: Weapon
Value: 32312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 10
Attack Bonus: 10

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This warhammer blasts undead, instantly reducing them to dust.

Greathammer +20
Type: Weapon
Value: 32340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 25
Attack Bonus: 20

This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver mighty blows.

Greathammer of Disruption +10
Type: Weapon
Value: 32340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 15
Attack Bonus: 10

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This greathammer blasts undead, instantly reducing them to dust.

Warhammer +25
Type: Weapon
Value: 50312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 25
Attack Bonus: 25

The warhammer is a two-faced hammer made for combat. This warhammer is enchanted to deliver thunderous blows.

Greathammer +25
Type: Weapon
Value: 50340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 30
Attack Bonus: 25

This massive hammer is made for a warrior to wield with two hands. This warhammer is enchanted to deliver thunderous blows.

Warhammer of Spell Resistance +15
Type: Weapon
Value: 72312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 15
Attack Bonus: 15

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

This warhammer deflects spells with a brilliant flash of white light.

Greathammer of Spell Resistance +15
Type: Weapon
Value: 72340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 20
Attack Bonus: 15

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

This greathammer deflects spells with a brilliant flash of white light.

Warhammer of Daylight +20
Type: Weapon
Value: 128312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 20
Attack Bonus: 20

Grants a bonus to statistics:
  • Observation
Bonus Points: +50
Save Effect Type: Resolve

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This warhammer shines with a bright light, disrupting undead and aiding the vision of the wielder.

Greathammer of Daylight +20
Type: Weapon
Value: 128340
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 25
Attack Bonus: 20

Grants a bonus to statistics:
  • Observation
Bonus Points: +50
Save Effect Type: Resolve

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This greathammer shines with a bright light, disrupting undead and aiding the vision of the wielder.

Greathammer of Asgardian Purity +25
Type: Weapon
Value: 200312
Weight: 10

Weapon Type: Bludgeon (Requires two hands)
Damage: 1-45 + 30
Attack Bonus: 25

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This greathammer imbues the wielder with the purity of the Gods, allowing him to deflect spells, and blast undead back to Hel.

Warhammer of Asgardian Purity +25
Type: Weapon
Value: 200312
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 25
Attack Bonus: 25

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

Spell Attack: Disruption
Save: Resolve
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

This warhammer imbues the wielder with the purity of the Gods, allowing him to deflect spells, and blast undead back to Hel.

Axe
Type: Weapon
Value: 5
Weight: 3

Weapon Type: Axe
Damage: 1-30

This common axe makes a decent improvised weapon.

Battleaxe
Type: Weapon
Value: 10
Weight: 6

Weapon Type: Axe
Damage: 1-40

This double bladed axe is designed for war.

Greataxe
Type: Weapon
Value: 20
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60

This mighty axe is wielded with two hands.

Masterwork Battleaxe
Type: Weapon
Value: 310
Weight: 6

Weapon Type: Axe
Damage: 1-40
Attack Bonus: 5

This double bladed axe is designed for war. This battleaxe was forged by a master smith, and is of exceptional quality.

Masterwork Greataxe
Type: Weapon
Value: 320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60
Attack Bonus: 5

This mighty axe is wielded with two hands. This greataxe was forged by a master smith, and is of exceptional quality.

Battleaxe +5
Type: Weapon
Value: 2310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 5
Attack Bonus: 5

This double bladed axe is designed for war. This battleaxe is magically enhanced with strength and sharpness.

Greataxe +5
Type: Weapon
Value: 2320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 5
Attack Bonus: 5

This mighty axe is wielded with two hands. This greataxe is magically enhanced with strength and sharpness.

Battleaxe +10
Type: Weapon
Value: 8310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 10
Attack Bonus: 10

This double bladed axe is designed for war. This battleaxe is magically enhanced with strength and sharpness.

Orcslayer Battleaxe +5
Type: Weapon
Value: 8310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 5
Attack Bonus: 5

Spell Attack: Orcslayer
Save: Fortitude
Affects: Orc
Effect:
Damage: 1-120 hit points
Effect on Save: none

This battleaxe hews through the limbs of orcs like a scythe through grass.

Greataxe +10
Type: Weapon
Value: 8320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 10
Attack Bonus: 10

This mighty axe is wielded with two hands. This greataxe is magically enhanced with strength and sharpness.

Orcslayer Greataxe +5
Type: Weapon
Value: 8320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 5
Attack Bonus: 5

Spell Attack: Orcslayer
Save: Fortitude
Affects: Orc
Effect:
Damage: 1-120 hit points
Effect on Save: none

This greataxe hews through the limbs of orcs like a scythe through grass.

Battleaxe +15
Type: Weapon
Value: 18310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 15
Attack Bonus: 15

This double bladed axe is designed for war. This battleaxe is magically enhanced with great strength and sharpness.

Greataxe +15
Type: Weapon
Value: 18320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 15
Attack Bonus: 15

This mighty axe is wielded with two hands. This greataxe is magically enhanced with great strength and sharpness.

Battleaxe +20
Type: Weapon
Value: 32310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 20
Attack Bonus: 20

This double bladed axe is designed for war. This battleaxe is magically enhanced with great strength and sharpness.

Battleaxe of Lifedraining +10
Type: Weapon
Value: 32310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 10
Attack Bonus: 10

Spell Attack: Life Drain
Save: Fortitude
Effect:
Damage: 1-120 hit points
Effect on Save: none

This battleaxe sucks the life force out of an enemy that it strikes.

Greataxe of Lifedraining +10
Type: Weapon
Value: 32320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 10
Attack Bonus: 10

Spell Attack: Life Drain
Save: Fortitude
Effect:
Damage: 1-120 hit points
Effect on Save: none

This greataxe sucks the life force out of an enemy that it strikes.

Greataxe +20
Type: Weapon
Value: 32320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 20
Attack Bonus: 20

This mighty axe is wielded with two hands. This greataxe is magically enhanced with great strength and sharpness.

Battleaxe +25
Type: Weapon
Value: 50310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 25
Attack Bonus: 25

This double bladed axe is designed for war. This battleaxe is magically enhanced with incredible strength and sharpness.

Greataxe +25
Type: Weapon
Value: 50320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 25
Attack Bonus: 25

This mighty axe is wielded with two hands. This greataxe is magically enhanced with incredible strength and sharpness.

Battleaxe of Orc Extermination +15
Type: Weapon
Value: 72310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 15
Attack Bonus: 15

Spell Attack: Exterminate Orc
Save: Fortitude
Affects: Orc
Effect:
Damage: 1-360 hit points
Effect on Save: none

This battleaxe turns whole rows of orcs into bloody carnage.

Greataxe of Orc Extermination +15
Type: Weapon
Value: 72320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 15
Attack Bonus: 15

Spell Attack: Exterminate Orc
Save: Fortitude
Affects: Orc
Effect:
Damage: 1-360 hit points
Effect on Save: none

This greataxe turns whole rows of orcs into bloody carnage.

Battleaxe of the Hordes +20
Type: Weapon
Value: 128310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 20
Attack Bonus: 20

Spell Attack: Slay Savage
Save: Fortitude
Affects: Savage
Effect:
Damage: 1-480 hit points
Effect on Save: none

This battleaxe deals death and destruction to the savage hordes.

Greataxe of the Hordes +20
Type: Weapon
Value: 128320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 20
Attack Bonus: 20

Spell Attack: Slay Savage
Save: Fortitude
Affects: Savage
Effect:
Damage: 1-480 hit points
Effect on Save: none

This greataxe deals death and destruction to the savage hordes.

Battleaxe of Black Disaster +25
Type: Weapon
Value: 200310
Weight: 6

Weapon Type: Axe
Damage: 1-40 + 25
Attack Bonus: 25

Spell Attack: Greater Life Drain
Save: Fortitude
Effect:
Damage: 1-300 hit points
Effect on Save: none

Tales of this battleaxe litter history, of invincible warriors who met the cruelest bad luck and misfortune through shear coincidence. One thing is clear; the targets of this axe will meet bad fortune through a more direct route.

Greataxe of Muebarack +25
Type: Weapon
Value: 200320
Weight: 12

Weapon Type: Axe (Requires two hands)
Damage: 1-60 + 25
Attack Bonus: 25

Spell Attack: Greater Life Drain
Save: Fortitude
Effect:
Damage: 1-300 hit points
Effect on Save: none

The cruel nomadic leader Muebarack wielded this mighty axe in two huge hands, dealing damnation upon all he faced.

Shortbow
Type: Weapon
Value: 30
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30

This common shortbow is useful for hunting or combat.

Longbow
Type: Weapon
Value: 75
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40

The longbow is a dangerous weapon in the hands of a skillful bowman.

Composite Longbow (13)
Type: Weapon
Value: 100
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40
Strength Damage: 7

Attribute: Strength 13

This composite bow is reinforced for extra power.

Strongbow (16)
Type: Weapon
Value: 150
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40
Strength Damage: 15

Attribute: Strength 16

This enormous bow requires a mighty bowman to wield.

Masterwork Longbow
Type: Weapon
Value: 375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40
Attack Bonus: 5

The longbow is a dangerous weapon in the hands of a skillful bowman. This longbow was made by a master bowyer, and is of exceptional quality.

Masterwork Strongbow (16)
Type: Weapon
Value: 450
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40
Strength Damage: 15
Attack Bonus: 5

Attribute: Strength 16

This enormous bow requires a mighty bowman to wield. This bow was made by a master bowyer, and is of exceptional quality.

Shortbow +5
Type: Weapon
Value: 2330
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 5
Attack Bonus: 5

The common shortbow is useful for hunting or combat. This magic bow sends arrows on a true path to the target.

Composite Longbow +5 (13)
Type: Weapon
Value: 2400
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 5
Strength Damage: 7
Attack Bonus: 5

Attribute: Strength 13

This composite bow is enchanted to send arrows on a true path to the target.

Strongbow +5 (16)
Type: Weapon
Value: 2450
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 5
Strength Damage: 15
Attack Bonus: 5

Attribute: Strength 16

This mighty composite bow is enchanted to send arrows on a true path to the target.

Shortbow +10
Type: Weapon
Value: 8330
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 10
Attack Bonus: 10

The common shortbow is useful for hunting or combat. This magic bow sends arrows on a true path to the target.

Longbow of Speed +5
Type: Weapon
Value: 8375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 5
Attack Bonus: 5

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +1
Save Effect Type: Escape

This longbow fires arrows at a faster rate.

Composite Longbow +10 (13)
Type: Weapon
Value: 8400
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 10
Strength Damage: 7
Attack Bonus: 10

Attribute: Strength 13

This composite bow is enchanted to send arrows on a true path to the target.

Strongbow +10 (16)
Type: Weapon
Value: 8450
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 10
Strength Damage: 15
Attack Bonus: 10

Attribute: Strength 16

This mighty composite bow is enchanted to send arrows on a true path to the target.

Strongbow of Speed +5 (16)
Type: Weapon
Value: 8450
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 5
Strength Damage: 15
Attack Bonus: 5

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +1
Save Effect Type: Escape

Attribute: Strength 16

This large composite longbow fires arrows at a faster rate.

Shortbow +15
Type: Weapon
Value: 18330
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 15
Attack Bonus: 15

The common shortbow is useful for hunting or combat. This magic bow launches arrows swiftly on a true path to the target.

Composite Longbow +15 (13)
Type: Weapon
Value: 18400
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 15
Strength Damage: 7
Attack Bonus: 15

Attribute: Strength 13

This composite bow is enchanted to launch arrows swiftly on a true path to the target.

Strongbow +15 (17)
Type: Weapon
Value: 18500
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 15
Strength Damage: 17
Attack Bonus: 15

Attribute: Strength 17

This gigantic composite bow is enchanted to launch arrows swiftly on a true path to the target.

Shortbow +20
Type: Weapon
Value: 32330
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 20
Attack Bonus: 20

The common shortbow is useful for hunting or combat. This magic bow launches arrows swiftly on a true path to the target.

Longbow of Fire +10
Type: Weapon
Value: 32375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 10
Attack Bonus: 10

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-120 hit points
Effect on Save: none

This longbow blasts the target with a burst of fire.

Composite Longbow +20 (13)
Type: Weapon
Value: 32400
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 20
Strength Damage: 7
Attack Bonus: 20

Attribute: Strength 13

This composite bow is enchanted to launch arrows swiftly on a true path to the target.

Strongbow +20 (17)
Type: Weapon
Value: 32500
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 20
Strength Damage: 17
Attack Bonus: 20

Attribute: Strength 17

This gigantic composite bow is enchanted to launch arrows swiftly on a true path to the target.

Strongbow of Fire +10 (17)
Type: Weapon
Value: 32500
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 10
Strength Damage: 17
Attack Bonus: 10

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-120 hit points
Effect on Save: none

Attribute: Strength 17

This great composite longbow blasts the target with a burst of fire.

Shortbow +25
Type: Weapon
Value: 50330
Weight: 2

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 25
Attack Bonus: 25

The common shortbow is useful for hunting or combat. This magic bow launches arrows with breathtaking power on a true path to the target.

Composite Longbow +25 (13)
Type: Weapon
Value: 50400
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 25
Strength Damage: 7
Attack Bonus: 25

Attribute: Strength 13

This composite bow is enchanted to launch arrows with breathtaking power on a true path to the target.

Strongbow +25 (18)
Type: Weapon
Value: 50800
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 25
Strength Damage: 20
Attack Bonus: 25

Attribute: Strength 18

This tremendous composite bow is enchanted to launch arrows with breathtaking power on a true path to the target.

Longbow of Lightning Speed +15
Type: Weapon
Value: 72375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 15
Attack Bonus: 15

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Escape

This longbow fires arrows at a blinding rate.

Strongbow of Lightning Speed +15 (18)
Type: Weapon
Value: 72800
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 15
Strength Damage: 20
Attack Bonus: 15

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Escape

Attribute: Strength 18

This giant composite longbow fires arrows at a blinding rate.

Longbow of Deadly Venom +20
Type: Weapon
Value: 128375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 20
Attack Bonus: 20

Spell Attack: Venom Bomb
Save: Fortitude
Effect:
Damage: 1-240 hit points
Effect on Save: none

This longbow drops a venom bomb on the target, producing a cloud of deadly poison.

Strongbow of Deadly Venom +20 (19)
Type: Weapon
Value: 129000
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 20
Strength Damage: 22
Attack Bonus: 20

Spell Attack: Venom Bomb
Save: Fortitude
Effect:
Damage: 1-240 hit points
Effect on Save: none

Attribute: Strength 19

This gargantuan composite longbow drops a venom bomb on the target, producing a cloud of deadly poison.

Longbow of Alfar Ranging +25
Type: Weapon
Value: 200375
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 25
Attack Bonus: 25

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-120 hit points
Effect on Save: none

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Escape

This mythic bow is reputed to be the longbow of the Alfar First Ranger, a woodsman and archer of unequalled skill.

One Eyed Tell's Strongbow +25 (20)
Type: Weapon
Value: 202000
Weight: 3

Weapon Type: Bow (Requires two hands)
Damage: 1-40 + 25
Strength Damage: 25
Attack Bonus: 25

Spell Attack: Fireburst
Save: Escape
Effect:
Damage: 1-120 hit points
Effect on Save: none

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Escape

Attribute: Strength 20

One Eyed Tell, the finest bowman ever, used this legendary bow for his many feats, shooting arrows off the heads of dragons and so on.

Robes
Type: Armor
Value: 5
Weight: 1

Armor Type: Light Armor
Defense Class: 5
Maximum Agility Bonus: 40
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These voluminous robes offer a small amount of protection.

Leather Shirt
Type: Armor
Value: 5
Weight: 5

Armor Type: Light Armor
Defense Class: 5
Maximum Agility Bonus: 40
Non-Proficient Attack Penalty: 0
Spellcasting Penalty: 5

This shirt is made of thick, padded leather.

Leather Armor
Type: Armor
Value: 10
Weight: 15

Armor Type: Light Armor
Defense Class: 10
Maximum Agility Bonus: 30
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor provides decent protection, but still allows the wearer good mobility.

Studded Leather Armor
Type: Armor
Value: 25
Weight: 20

Armor Type: Light Armor
Defense Class: 15
Maximum Agility Bonus: 25
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 10

Studded armor is primarily fashioned of leather, with metal studs for added protection.

Chainmail Shirt
Type: Armor
Value: 100
Weight: 25

Armor Type: Heavy Armor
Defense Class: 20
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 10
Spellcasting Penalty: 10

This protective shirt is fashioned of interlocking metal rings.

Chainmail Armor
Type: Armor
Value: 150
Weight: 40

Armor Type: Heavy Armor
Defense Class: 25
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Chainmail armor offers good protection while still providing decent mobility.

Masterwork Leather Armor
Type: Armor
Value: 160
Weight: 15

Armor Type: Light Armor
Defense Class: 10
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor provides decent protection, but still allows the wearer good mobility. This suit of armor was made by a master armorer, and is of exceptional quality.

Breastplate
Type: Armor
Value: 200
Weight: 30

Armor Type: Heavy Armor
Defense Class: 30
Maximum Agility Bonus: 10
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This breastplate is made of solid iron.

Masterwork Chainmail Armor
Type: Armor
Value: 300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 25
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Chainmail armor offers good protection while still providing decent mobility. This suit of armor was made by a master armorer, and is of exceptional quality.

Platemail Armor
Type: Armor
Value: 600
Weight: 50

Armor Type: Heavy Armor
Defense Class: 40
Maximum Agility Bonus: 0
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This full suit of armor is protective but heavy and cumbersome.

Masterwork Platemail Armor
Type: Armor
Value: 750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 40
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This full suit of armor is protective but heavy and cumbersome. This suit of armor was made by a master armorer, and is of exceptional quality.

Robes +5
Type: Armor
Value: 1155
Weight: 1

Armor Type: Light Armor
Defense Class: 10
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These enchanted voluminous robes offer a minor amount of protection.

Leather Armor +5
Type: Armor
Value: 1160
Weight: 15

Armor Type: Light Armor
Defense Class: 15
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor is enchanted to provide extra protection against blows.

Chainmail Armor +5
Type: Armor
Value: 1300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 30
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This enchanted suit of chainmail armor provides extra protection to the wearer.

Platemail Armor +5
Type: Armor
Value: 1750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 45
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This magic suit of platemail armor blocks blows from striking the wearer.

Robes +10
Type: Armor
Value: 4155
Weight: 1

Armor Type: Light Armor
Defense Class: 15
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These enchanted voluminous robes offer a minor amount of protection.

Robes of Willpower +5
Type: Armor
Value: 4155
Weight: 1

Armor Type: Light Armor
Defense Class: 10
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

Grants a bonus to statistics:
  • Resolve
Bonus Points: +15
Save Effect Type: Resolve

These magic robes shield both the body and the mind of the wearer.

Leather Armor of Stealth +5
Type: Armor
Value: 4160
Weight: 15

Armor Type: Light Armor
Defense Class: 15
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Stealth
Bonus Points: +25
Save Effect Type: Resolve

This magic suit of leather armor causes the wearer to blend in with the shadows.

Leather Armor +10
Type: Armor
Value: 4160
Weight: 15

Armor Type: Light Armor
Defense Class: 20
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor is enchanted to provide extra protection against blows.

Chainmail Armor +10
Type: Armor
Value: 4300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 35
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This enchanted suit of chainmail armor provides extra protection to the wearer.

Chainmail Armor of Constitution +5
Type: Armor
Value: 4300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 30
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Fortitude
Bonus Points: +15
Save Effect Type: Fortitude

This enchanted suit of chainmail armor grants the wearer an iron constitution when resisting spells.

Platemail Armor of Seeing +5
Type: Armor
Value: 4750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 45
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Grants a bonus to statistics:
  • Observation
Bonus Points: +25
Save Effect Type: Resolve

This magic suit of platemail armor grants the wearer exceptional vision.

Platemail Armor +10
Type: Armor
Value: 4750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 50
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This magic suit of platemail armor blocks blows from striking the wearer.

Robes +15
Type: Armor
Value: 9155
Weight: 1

Armor Type: Light Armor
Defense Class: 20
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These enchanted voluminous robes offer a moderate amount of protection.

Leather Armor +15
Type: Armor
Value: 9160
Weight: 15

Armor Type: Light Armor
Defense Class: 25
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor is enchanted to provide great protection against blows.

Chainmail Armor +15
Type: Armor
Value: 9300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 40
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This enchanted suit of chainmail armor provides great protection to the wearer.

Platemail Armor +15
Type: Armor
Value: 9750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 55
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This magic suit of platemail armor blocks many blows from striking the wearer.

Robes of Intelligence +10
Type: Armor
Value: 16155
Weight: 1

Armor Type: Light Armor
Defense Class: 15
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

Grants a bonus to statistics:
  • Intelligence
Bonus Points: +2
Save Effect Type: Resolve

These robes, enchanted for the use of a witch or wizard, boost the intelligence of the wearer.

Robes +20
Type: Armor
Value: 16155
Weight: 1

Armor Type: Light Armor
Defense Class: 25
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These enchanted voluminous robes offer a moderate amount of protection.

Leather Armor +20
Type: Armor
Value: 16160
Weight: 15

Armor Type: Light Armor
Defense Class: 30
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor is enchanted to provide great protection against blows.

Leather Armor of Dodging +10
Type: Armor
Value: 16160
Weight: 15

Armor Type: Light Armor
Defense Class: 20
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Escape
Bonus Points: +30
Save Effect Type: Resolve

This magic suit of leather armor causes attacks and spells to miss at an uncanny rate.

Chainmail Armor of Speed +10
Type: Armor
Value: 16300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 35
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +3
Save Effect Type: Resolve

This enchanted suit of chainmail armor speeds the movements of the wearer.

Chainmail Armor +20
Type: Armor
Value: 16300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 45
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This enchanted suit of chainmail armor provides great protection to the wearer.

Platemail Armor of Magic Resistance +10
Type: Armor
Value: 16750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 50
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Fortitude

This magic suit of platemail armor provides protection against spells.

Platemail Armor +20
Type: Armor
Value: 16750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 60
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This magic suit of platemail armor blocks many blows from striking the wearer.

Robes +25
Type: Armor
Value: 25155
Weight: 1

Armor Type: Light Armor
Defense Class: 30
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

These enchanted voluminous robes offer a major amount of protection.

Leather Armor +25
Type: Armor
Value: 25160
Weight: 15

Armor Type: Light Armor
Defense Class: 35
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This suit of leather armor is enchanted to provide exceptional protection against blows.

Chainmail Armor +25
Type: Armor
Value: 25300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 50
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

This enchanted suit of chainmail armor is nearly impenetrable to physical attacks.

Platemail Armor +25
Type: Armor
Value: 25750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 65
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

This magic suit of platemail armor blocks all but the mightiest blows from striking the wearer.

Robes of the Iron Mind +15
Type: Armor
Value: 36155
Weight: 1

Armor Type: Light Armor
Defense Class: 20
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

Grants a bonus to statistics:
  • Resolve
Bonus Points: +45
Save Effect Type: Resolve

These magic robes block off the mind of the wearer from hostile spell effects.

Leather Armor of Quickness +15
Type: Armor
Value: 36160
Weight: 15

Armor Type: Light Armor
Defense Class: 25
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Agility
  • Action Speed (5 per second)
Bonus Points: +1
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Escape
Bonus Points: +15
Save Effect Type: Resolve

This magic suit of leather armor speeds the reflexes of the wearer.

Chainmail Armor of Beauty +15
Type: Armor
Value: 36300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 40
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Personality
Bonus Points: +3
Save Effect Type: Resolve

This enchanted suit of chainmail armor emits a heavenly aura, making the wearer beautiful to the gaze.

Platemail Armor of Spell Deflection +15
Type: Armor
Value: 36750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 55
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

This magic suit of platemail armor causes spells to bounce harmlessly away from the wearer.

Robes of Wizardry +20
Type: Armor
Value: 64155
Weight: 1

Armor Type: Light Armor
Defense Class: 25
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

Grants a bonus to statistics:
  • Intelligence
Bonus Points: +4
Save Effect Type: Resolve

These magic robes provide great protection, and boost the mental capacity of the wearer.

Leather Armor of Uncanny Dodging +20
Type: Armor
Value: 64160
Weight: 15

Armor Type: Light Armor
Defense Class: 30
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Escape
Bonus Points: +60
Save Effect Type: Resolve

This magic suit of leather armor makes the wearer dodge and weave at an insane speed, causing many spells to miss completely.

Chainmail Armor of the Dwarves +20
Type: Armor
Value: 64300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 45
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Fortitude
Bonus Points: +60
Save Effect Type: Fortitude

This enchanted suit of chainmail armor fortifies the body of the wearer, resisting health-affecting spells.

Platemail Armor of Arcane Defense +20
Type: Armor
Value: 64750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 60
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +15
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +10
Save Effect Type: Fortitude

This magic suit of platemail armor absorbs magic from the air, making the wearer very difficult to harm magically.

Robes of the Runebender Cult +25
Type: Armor
Value: 100155
Weight: 1

Armor Type: Light Armor
Defense Class: 30
Maximum Agility Bonus: 45
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 0

Grants a bonus to statistics:
  • Intelligence
Bonus Points: +3
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Resolve
Bonus Points: +30
Save Effect Type: Resolve

The Runebenders were an ancient evil cult devoted to their own magical dominance. These robes represent the pinnacle of their enchanting prowess.

Leather Armor of Hans Shadowspawn +25
Type: Armor
Value: 100160
Weight: 15

Armor Type: Light Armor
Defense Class: 35
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +3
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Agility
Bonus Points: +1
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Escape
Bonus Points: +15
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Stealth
Bonus Points: +25
Save Effect Type: Resolve

This magic suit of leather armor, infused with supernatural abilities, was once the property of the legendary thief Hans Shadowspawn.

Chainmail Armor of the Grubbelukk Quartzholder +25
Type: Armor
Value: 100300
Weight: 40

Armor Type: Heavy Armor
Defense Class: 50
Maximum Agility Bonus: 20
Non-Proficient Attack Penalty: 20
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Fortitude
Bonus Points: +15
Save Effect Type: Fortitude

Grants a bonus to statistics:
  • Personality
Bonus Points: +1
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Resolve

The armor of the Dwarven hero Grubbelukk Quartzholder, this chainmail grants the wearer many magical benefits.

Platemail Armor of General Balladine +25
Type: Armor
Value: 100750
Weight: 50

Armor Type: Heavy Armor
Defense Class: 65
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Grants a bonus to statistics:
  • Observation
Bonus Points: +50
Save Effect Type: Resolve

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +15
Save Effect Type: Fortitude

General Balladine was a legendary warrior and leader of men, who could have been a King many times over, but never seized the throne.

Buckler
Type: Shield
Value: 5
Weight: 5

Armor Type: Shield
Defense Class: 5
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

The buckler is a small, light, round shield that offers a small amount of protection.

Shield
Type: Shield
Value: 10
Weight: 10

Armor Type: Shield
Defense Class: 10
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

The standard shield is made primarily of wood, reinforced with iron.

Tower Shield
Type: Shield
Value: 20
Weight: 15

Armor Type: Shield
Defense Class: 15
Maximum Agility Bonus: 10
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This great shield protects the entire body of the wielder.

Buckler +5
Type: Shield
Value: 1155
Weight: 5

Armor Type: Shield
Defense Class: 10
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This enchanted buckler seems to deflect some attacks without any action by the wielder.

Shield +5
Type: Shield
Value: 1160
Weight: 10

Armor Type: Shield
Defense Class: 15
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

This magic shield absorbs punishment with little visible effect.

Tower Shield +5
Type: Shield
Value: 1170
Weight: 15

Armor Type: Shield
Defense Class: 20
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This massive enchanted shield makes it difficult for any attack to even touch the holder.

Buckler of Dodging +5
Type: Shield
Value: 4155
Weight: 5

Armor Type: Shield
Defense Class: 10
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Grants a bonus to statistics:
  • Escape
Bonus Points: +15
Save Effect Type: Fortitude

This enchanted buckler bobs and weaves of its own accord.

Buckler +10
Type: Shield
Value: 4155
Weight: 5

Armor Type: Shield
Defense Class: 15
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This enchanted buckler seems to deflect some attacks without any action by the wielder.

Shield +10
Type: Shield
Value: 4160
Weight: 10

Armor Type: Shield
Defense Class: 20
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

This magic shield absorbs punishment with little visible effect.

Tower Shield +10
Type: Shield
Value: 4170
Weight: 15

Armor Type: Shield
Defense Class: 25
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This massive enchanted shield makes it difficult for any attack to even touch the holder.

Buckler +15
Type: Shield
Value: 9155
Weight: 5

Armor Type: Shield
Defense Class: 20
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This enchanted buckler seems to deflect many attacks without any action by the wielder.

Shield +15
Type: Shield
Value: 9160
Weight: 10

Armor Type: Shield
Defense Class: 25
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

This magic shield absorbs moderate punishment with little visible effect.

Tower Shield +15
Type: Shield
Value: 9170
Weight: 15

Armor Type: Shield
Defense Class: 30
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This massive enchanted shield makes it challenging for any attack to even touch the holder.

Buckler +20
Type: Shield
Value: 16155
Weight: 5

Armor Type: Shield
Defense Class: 25
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This enchanted buckler seems to deflect many attacks without any action by the wielder.

Shield +20
Type: Shield
Value: 16160
Weight: 10

Armor Type: Shield
Defense Class: 30
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

This magic shield absorbs moderate punishment with little visible effect.

Shield of Spell Deflection +10
Type: Shield
Value: 16160
Weight: 10

Armor Type: Shield
Defense Class: 20
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +15
Save Effect Type: Resolve

This magic shield deflects spells before they can strike the holder.

Tower Shield +20
Type: Shield
Value: 16170
Weight: 15

Armor Type: Shield
Defense Class: 35
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This massive enchanted shield makes it challenging for any attack to even touch the holder.

Buckler +25
Type: Shield
Value: 25155
Weight: 5

Armor Type: Shield
Defense Class: 30
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

This enchanted buckler seems to deflect most attacks without any action by the wielder.

Shield +25
Type: Shield
Value: 25160
Weight: 10

Armor Type: Shield
Defense Class: 35
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

This magic shield absorbs tremendous punishment with little visible effect.

Tower Shield +25
Type: Shield
Value: 25170
Weight: 15

Armor Type: Shield
Defense Class: 40
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

This massive enchanted shield makes it almost impossible for any attack to even touch the holder.

Impenetrable Tower Shield +15
Type: Shield
Value: 36170
Weight: 15

Armor Type: Shield
Defense Class: 30
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus Points: +15
Save Effect Type: Fortitude

This massive enchanted shield resists spells cast against its holder.

Shield of Elvenkind +20
Type: Shield
Value: 64160
Weight: 10

Armor Type: Shield
Defense Class: 30
Non-Proficient Attack Penalty: 15
Spellcasting Penalty: 10

Grants a bonus to statistics:
  • Escape
  • Resolve
  • Stealth
Bonus Points: +25
Save Effect Type: Resolve

This magic shield was constructed by the master spellsmiths of the elves, and contains great enchantments to aid the holder.

Tower Shield of Kord the Conquerer +25
Type: Shield
Value: 100170
Weight: 15

Armor Type: Shield
Defense Class: 40
Maximum Agility Bonus: 15
Non-Proficient Attack Penalty: 25
Spellcasting Penalty: 15

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +45
Save Effect Type: Resolve

Kord the Conqueror was, at heart, a simple barbarian, superstitious and nervous around magic. He had this mighty shield constructed to protect himself against all forms of magic.

Helmet of Combat +5
Type: Helmet
Value: 2000
Weight: 3

Grants a bonus to statistics:
  • Attack Damage
Bonus Points: +5
Save Effect Type: Fortitude

This helmet grants extra power to the attacks of the wearer.

Crown of Willpower +15
Type: Helmet
Value: 2000
Weight: 1

Grants a bonus to statistics:
  • Resolve
Bonus Points: +15
Save Effect Type: Resolve

This shining golden crown gives the wearer a strong will to resist mind affecting spells.

Crown of Command +75
Type: Helmet
Value: 18000
Weight: 1

Grants a bonus to statistics:
  • Diplomacy
Bonus Points: +75
Save Effect Type: Resolve

The wearer of this glowing crown compels all who listen to obey.

Crown of Beauty +4
Type: Helmet
Value: 32000
Weight: 1

Grants a bonus to statistics:
  • Personality
Bonus Points: +4
Save Effect Type: Resolve

The wearer of this glowing crown acquires a physical beauty approaching perfection.

Helmet of Might +5
Type: Helmet
Value: 50000
Weight: 3

Grants a bonus to statistics:
  • Strength
Bonus Points: +5
Save Effect Type: Fortitude

This helmet gives incredible powers of strength to the wearer.

Amulet of Hardiness +30
Type: Amulet
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Fortitude
Bonus Points: +30
Save Effect Type: Fortitude

This amulet strengthens the body of the wearer, giving protection against attacks against his health.

Amulet of Intelligence +2
Type: Amulet
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Intelligence
Bonus Points: +2
Save Effect Type: Resolve

This amulet enhances the intellect of the wearer.

Amulet of Keen Eyes +50
Type: Amulet
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Observation
Bonus Points: +50
Save Effect Type: Resolve

This amulet grants great powers of vision and observation to the wearer.

Amulet of Spell Deflection +25
Type: Amulet
Value: 18000
Weight: 0

Grants a bonus to statistics:
  • Spell Resistance
Bonus Points: +25
Save Effect Type: Resolve

This amulet causes spells to bounce off of the wearer.

Amulet of Spellcraft +5
Type: Amulet
Value: 18000
Weight: 0

Grants a bonus to statistics:
  • Spellcasting
Bonus Points: +5
Save Effect Type: Resolve

Spells cast by the wearer of this amulet have extra effectiveness.

Ring of Protection +5
Type: Ring
Value: 2000
Weight: 0

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +5
Save Effect Type: Escape

This magic ring protects the wearer against physical attacks.

Ring of Longstriding +2
Type: Ring
Value: 2000
Weight: 0

Grants a bonus to statistics:
  • Movement Speed (feet per 5 seconds)
Bonus Points: +2
Save Effect Type: Escape

This magic ring causes the wearer to swallow up the ground with his strides.

Ring of Escape +30
Type: Ring
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Escape
Bonus Points: +30
Save Effect Type: Escape

This magic ring grants the wearer exceptional powers of anticipation.

Ring of Accuracy +10
Type: Ring
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Attack Bonus
Bonus Points: +10
Save Effect Type: Resolve

This magic ring guides the attacks of the wearer straight to their target.

Ring of Protection +10
Type: Ring
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +10
Save Effect Type: Escape

This magic ring protects the wearer against physical attacks.

Ring of Agility +2
Type: Ring
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Agility
Bonus Points: +2
Save Effect Type: Escape

This magic ring augments the reflexes of the wearer.

Ring of Stealth +50
Type: Ring
Value: 8000
Weight: 0

Grants a bonus to statistics:
  • Stealth
Bonus Points: +50
Save Effect Type: Escape

This magic ring wreathes the wearer in concealing shadows.

Ring of Protection +15
Type: Ring
Value: 18000
Weight: 0

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +15
Save Effect Type: Escape

This magic ring protects the wearer against physical attacks.

Ring of Speed +5
Type: Ring
Value: 18000
Weight: 0

Grants a bonus to statistics:
  • Action Speed (5 per second)
Bonus Points: +5
Save Effect Type: Escape

This magic ring speeds the attacks and actions of the wearer.

Ring of Protection +20
Type: Ring
Value: 32000
Weight: 0

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +20
Save Effect Type: Escape

This magic ring protects the wearer against physical attacks.

Ring of Ultimate Protection +25
Type: Ring
Value: 50000
Weight: 0

Grants a bonus to statistics:
  • Defense Class
Bonus Points: +25
Save Effect Type: Escape

This magic ring protects the wearer against physical attacks.

Potion of Resistance
Type: Potion
Value: 25
Weight: 0

Potion Effect: Resistance
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus: 5 points
Duration: 50 seconds

Effect on Save: none

This potion contains a liquid with the power of Resistance.

Potion of Alertness
Type: Potion
Value: 50
Weight: 0

Potion Effect: Alertness
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Traps
  • Observation
Bonus: 20 points
Duration: 1 minutes

Effect on Save: none

This potion contains a liquid with the power of Alertness.

Potion of Cure Light Wounds
Type: Potion
Value: 50
Weight: 0

Potion Effect: Cure Light Wounds
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-40 + 5 hit points
Cost: 1 Recovery

This potion contains a liquid with the power of Cure Light Wounds.

Potion of Minor Restore Energy
Type: Potion
Value: 50
Weight: 0

Potion Effect: Minor Restore Energy

Effect:
Restore: 3 energy points
Cost: 1 Recovery

This potion contains a liquid with the power of Minor Restore Energy.

Potion of Speed Burst
Type: Potion
Value: 50
Weight: 0

Potion Effect: Speed Burst
Save: Escape
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Movement Speed (feet per 5 seconds)
Bonus: 10 points
Duration: 1 minutes

Effect on Save: none

This potion contains a liquid with the power of Speed Burst.

Potion of Courage
Type: Potion
Value: 50
Weight: 0

Potion Effect: Courage
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 20 points
Duration: 1 minutes
Removes: Fear

Effect on Save: none

This potion contains a liquid with the power of Courage.

Potion of See Invisible
Type: Potion
Value: 400
Weight: 0

Potion Effect: See Invisible
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Observation
Bonus: 100 points
Duration: 30 seconds

Effect on Save: none

This potion contains a liquid with the power of See Invisible.

Potion of Strength
Type: Potion
Value: 400
Weight: 0

Potion Effect: Strength
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Strength
Bonus: 4 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Strength.

Potion of Agility
Type: Potion
Value: 400
Weight: 0

Potion Effect: Agility
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Agility
Bonus: 4 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Agility.

Potion of Durability
Type: Potion
Value: 400
Weight: 0

Potion Effect: Durability
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Durability
Bonus: 4 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Durability.

Potion of Barkskin
Type: Potion
Value: 400
Weight: 0

Potion Effect: Barkskin
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 10 points
Duration: 1 hours

Effect on Save: none

This potion contains a liquid with the power of Barkskin.

Potion of Intelligence
Type: Potion
Value: 400
Weight: 0

Potion Effect: Intelligence
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Intelligence
Bonus: 4 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Intelligence.

Potion of Personality
Type: Potion
Value: 400
Weight: 0

Potion Effect: Personality
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Personality
Bonus: 4 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Personality.

Potion of Invisibility
Type: Potion
Value: 400
Weight: 0

Potion Effect: Invisibility
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Stealth
Bonus: 50 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Invisibility.

Potion of Blur
Type: Potion
Value: 400
Weight: 0

Potion Effect: Blur
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 20 points
Duration: 3 minutes

Effect on Save: none

This potion contains a liquid with the power of Blur.

Potion of Restore Energy
Type: Potion
Value: 400
Weight: 0

Potion Effect: Restore Energy

Effect:
Restore: 12 energy points
Cost: 1 Recovery

This potion contains a liquid with the power of Restore Energy.

Potion of Cure Moderate Wounds
Type: Potion
Value: 400
Weight: 0

Potion Effect: Cure Moderate Wounds
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-80 + 15 hit points
Cost: 1 Recovery

This potion contains a liquid with the power of Cure Moderate Wounds.

Potion of Resist Energy
Type: Potion
Value: 400
Weight: 0

Potion Effect: Resist Energy
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 20 points
Duration: 1 hours

Effect on Save: none

This potion contains a liquid with the power of Resist Energy.

Potion of Lesser Restoration
Type: Potion
Value: 400
Weight: 0

Potion Effect: Lesser Restoration
Save: Resolve
Attribute: Intelligence

Effect:
Dispels: One Penalty Effect
Dispels: Fortitude Effects

Effect on Save: none

This potion contains a liquid with the power of Lesser Restoration.

Potion of Calm Emotions
Type: Potion
Value: 400
Weight: 0

Potion Effect: Calm Emotions
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 20 points
Duration: 3 minutes
Removes: Fear
Removes: Confused

Effect on Save: none

This potion contains a liquid with the power of Calm Emotions.

Potion of Heroism
Type: Potion
Value: 800
Weight: 0

Potion Effect: Heroism
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Escape
  • Fortitude
  • Resolve
Bonus: 10 points
Duration: 1 hours

Effect on Save: none

This potion contains a liquid with the power of Heroism.

Potion of Haste
Type: Potion
Value: 800
Weight: 0

Potion Effect: Haste
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Bonus: 5 points
Duration: 50 seconds

Effect on Save: none

This potion contains a liquid with the power of Haste.

Potion of Cure Serious Wounds
Type: Potion
Value: 800
Weight: 0

Potion Effect: Cure Serious Wounds
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-120 + 25 hit points
Cost: 1 Recovery

This potion contains a liquid with the power of Cure Serious Wounds.

Potion of Displacement
Type: Potion
Value: 800
Weight: 0

Potion Effect: Displacement
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 50 points
Duration: 50 seconds

Effect on Save: none

This potion contains a liquid with the power of Displacement.

Potion of Major Restore Energy
Type: Potion
Value: 800
Weight: 0

Potion Effect: Major Restore Energy

Effect:
Restore: 48 energy points
Cost: 1 Recovery

This potion contains a liquid with the power of Major Restore Energy.

Potion of Protection From Energy
Type: Potion
Value: 800
Weight: 0

Potion Effect: Protection From Energy
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 50 points
Duration: 1 hours

Effect on Save: none

This potion contains a liquid with the power of Protection From Energy.

Scroll of Protection
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Protection (High Magic 2)

This scroll has the spell Protection written on it.

Scroll of Courage
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Courage (High Magic 2)

This scroll has the spell Courage written on it.

Scroll of Magic Shortbow
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Magic Shortbow (Matter Magic 2)

This scroll has the spell Magic Shortbow written on it.

Scroll of Alertness
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Alertness (Cosmic Magic 2)

This scroll has the spell Alertness written on it.

Scroll of Sleep
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Sleep (Life Magic 2)

This scroll has the spell Sleep written on it.

Scroll of Bane
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Bane (Life Magic 2)

This scroll has the spell Bane written on it.

Scroll of Speed Burst
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Speed Burst (Matter Magic 2)

This scroll has the spell Speed Burst written on it.

Scroll of Magic Dagger
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Magic Dagger (Matter Magic 2)

This scroll has the spell Magic Dagger written on it.

Scroll of Magic Quarterstaff
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Magic Quarterstaff (Matter Magic 2)

This scroll has the spell Magic Quarterstaff written on it.

Scroll of Magic Warhammer
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Magic Warhammer (Matter Magic 2)

This scroll has the spell Magic Warhammer written on it.

Scroll of Bless
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Bless (Life Magic 2)

This scroll has the spell Bless written on it.

Scroll of Air Armor
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Air Armor (Elemental Magic 2)

This scroll has the spell Air Armor written on it.

Scroll of Burst of Flame
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Burst of Flame (Energy Magic 2)

This scroll has the spell Burst of Flame written on it.

Scroll of Faerie Fire
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Faerie Fire (Energy Magic 2)

This scroll has the spell Faerie Fire written on it.

Scroll of Color Spray
Type: Scroll
Value: 25
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 2 to inscribe.
Spell: Color Spray (Spirit Magic 2)

This scroll has the spell Color Spray written on it.

Scroll of Hypnotic Pattern
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Hypnotic Pattern (Spirit Magic 7)

This scroll has the spell Hypnotic Pattern written on it.

Scroll of Invisibility
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Invisibility (Spirit Magic 7)

This scroll has the spell Invisibility written on it.

Scroll of Scare
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Scare (Spirit Magic 7)

This scroll has the spell Scare written on it.

Scroll of Durability
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Durability (Life Magic 7)

This scroll has the spell Durability written on it.

Scroll of Agility
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Agility (Life Magic 7)

This scroll has the spell Agility written on it.

Scroll of Strength
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Strength (Life Magic 7)

This scroll has the spell Strength written on it.

Scroll of Idiocy
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Idiocy (Life Magic 7)

This scroll has the spell Idiocy written on it.

Scroll of Flame Arrow
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Flame Arrow (Elemental Magic 7)

This scroll has the spell Flame Arrow written on it.

Scroll of Sound Burst
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Sound Burst (Energy Magic 7)

This scroll has the spell Sound Burst written on it.

Scroll of See Invisible
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: See Invisible (Cosmic Magic 7)

This scroll has the spell See Invisible written on it.

Scroll of Energy Hammer
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Energy Hammer (Energy Magic 7)

This scroll has the spell Energy Hammer written on it.

Scroll of Personality
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Personality (Life Magic 7)

This scroll has the spell Personality written on it.

Scroll of Barkskin
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Barkskin (Matter Magic 7)

This scroll has the spell Barkskin written on it.

Scroll of Flame Blade
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Flame Blade (Matter Magic 7)

This scroll has the spell Flame Blade written on it.

Scroll of Silence
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Silence (High Magic 7)

This scroll has the spell Silence written on it.

Scroll of Remove Paralysis
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Remove Paralysis (Life Magic 7)

This scroll has the spell Remove Paralysis written on it.

Scroll of Calm Emotions
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Calm Emotions (High Magic 7)

This scroll has the spell Calm Emotions written on it.

Scroll of Intelligence
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Intelligence (Life Magic 7)

This scroll has the spell Intelligence written on it.

Scroll of Lesser Restoration
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Lesser Restoration (High Magic 7)

This scroll has the spell Lesser Restoration written on it.

Scroll of Knock
Type: Scroll
Value: 200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 7 to inscribe.
Spell: Knock (Matter Magic 7)

This scroll has the spell Knock written on it.

Scroll of Energy Bolt
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Energy Bolt (Energy Magic 12)

This scroll has the spell Energy Bolt written on it.

Scroll of Energy Burst
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Energy Burst (Energy Magic 12)

This scroll has the spell Energy Burst written on it.

Scroll of Searing Light
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Searing Light (Energy Magic 12)

This scroll has the spell Searing Light written on it.

Scroll of Haste
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Haste (Matter Magic 12)

This scroll has the spell Haste written on it.

Scroll of Greater Magic Dagger
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Greater Magic Dagger (Matter Magic 12)

This scroll has the spell Greater Magic Dagger written on it.

Scroll of Greater Magic Quarterstaff
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Greater Magic Quarterstaff (Matter Magic 12)

This scroll has the spell Greater Magic Quarterstaff written on it.

Scroll of Greater Magic Warhammer
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Greater Magic Warhammer (Matter Magic 12)

This scroll has the spell Greater Magic Warhammer written on it.

Scroll of Greater Magic Shortbow
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Greater Magic Shortbow (Matter Magic 12)

This scroll has the spell Greater Magic Shortbow written on it.

Scroll of Slow
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Slow (Matter Magic 12)

This scroll has the spell Slow written on it.

Scroll of Magic Leather Armor
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Magic Leather Armor (Matter Magic 12)

This scroll has the spell Magic Leather Armor written on it.

Scroll of Magic Platemail Armor
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Magic Platemail Armor (Matter Magic 12)

This scroll has the spell Magic Platemail Armor written on it.

Scroll of Cure Serious Wounds
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Cure Serious Wounds (Matter Magic 12)

This scroll has the spell Cure Serious Wounds written on it.

Scroll of Invisibility Sphere
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Invisibility Sphere (Spirit Magic 12)

This scroll has the spell Invisibility Sphere written on it.

Scroll of Dispel Blessing
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Dispel Blessing (High Magic 12)

This scroll has the spell Dispel Blessing written on it.

Scroll of Life Force
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Life Force (Life Magic 12)

This scroll has the spell Life Force written on it.

Scroll of Hold Person
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Hold Person (Life Magic 12)

This scroll has the spell Hold Person written on it.

Scroll of Heroism
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Heroism (Life Magic 12)

This scroll has the spell Heroism written on it.

Scroll of Deep Sleep
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Deep Sleep (Life Magic 12)

This scroll has the spell Deep Sleep written on it.

Scroll of Purge Illusions
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Purge Illusions (Cosmic Magic 12)

This scroll has the spell Purge Illusions written on it.

Scroll of Dimension Door
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Dimension Door (Cosmic Magic 12)

This scroll has the spell Dimension Door written on it.

Scroll of Protection From Energy
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Protection From Energy (High Magic 12)

This scroll has the spell Protection From Energy written on it.

Scroll of Summon Surtr II
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Summon Surtr II (Elemental Magic 12)

This scroll has the spell Summon Surtr II written on it.

Scroll of Fire Burst
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Fire Burst (Elemental Magic 12)

This scroll has the spell Fire Burst written on it.

Scroll of Icy Cloud
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Icy Cloud (Elemental Magic 12)

This scroll has the spell Icy Cloud written on it.

Scroll of Magic Circle
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Magic Circle (High Magic 12)

This scroll has the spell Magic Circle written on it.

Scroll of Dispel Curse
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Dispel Curse (High Magic 12)

This scroll has the spell Dispel Curse written on it.

Scroll of Displacement
Type: Scroll
Value: 400
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 12 to inscribe.
Spell: Displacement (Spirit Magic 12)

This scroll has the spell Displacement written on it.

Scroll of Confusion
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Confusion (Life Magic 17)

This scroll has the spell Confusion written on it.

Scroll of Lesser Magic Globe
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Lesser Magic Globe (High Magic 17)

This scroll has the spell Lesser Magic Globe written on it.

Scroll of Freedom of Movement
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Freedom of Movement (High Magic 17)

This scroll has the spell Freedom of Movement written on it.

Scroll of Charm Monster
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Charm Monster (Life Magic 17)

This scroll has the spell Charm Monster written on it.

Scroll of Deafening Shout
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Deafening Shout (Energy Magic 17)

This scroll has the spell Deafening Shout written on it.

Scroll of Restoration
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Restoration (High Magic 17)

This scroll has the spell Restoration written on it.

Scroll of Ice Storm
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Ice Storm (Elemental Magic 17)

This scroll has the spell Ice Storm written on it.

Scroll of Summon Norn II
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Summon Norn II (Elemental Magic 17)

This scroll has the spell Summon Norn II written on it.

Scroll of Greater Invisibility
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Greater Invisibility (Spirit Magic 17)

This scroll has the spell Greater Invisibility written on it.

Scroll of Shadow
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Shadow (Spirit Magic 17)

This scroll has the spell Shadow written on it.

Scroll of Earth Shield
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Earth Shield (Elemental Magic 17)

This scroll has the spell Earth Shield written on it.

Scroll of Bind Lesser Jotun
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Bind Lesser Jotun (Cosmic Magic 17)

This scroll has the spell Bind Lesser Jotun written on it.

Scroll of Magic Eye
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Magic Eye (Cosmic Magic 17)

This scroll has the spell Magic Eye written on it.

Scroll of Repulse
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Repulse (Cosmic Magic 17)

This scroll has the spell Repulse written on it.

Scroll of Despair
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Despair (Life Magic 17)

This scroll has the spell Despair written on it.

Scroll of Mageskin
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Mageskin (High Magic 17)

This scroll has the spell Mageskin written on it.

Scroll of Cure Critical Wounds
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Cure Critical Wounds (Matter Magic 17)

This scroll has the spell Cure Critical Wounds written on it.

Scroll of Panic
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Panic (Spirit Magic 17)

This scroll has the spell Panic written on it.

Scroll of Energize Self
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Energize Self (Energy Magic 17)

This scroll has the spell Energize Self written on it.

Scroll of Rainbow Pattern
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Rainbow Pattern (Spirit Magic 17)

This scroll has the spell Rainbow Pattern written on it.

Scroll of Explosion
Type: Scroll
Value: 800
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 17 to inscribe.
Spell: Explosion (Energy Magic 17)

This scroll has the spell Explosion written on it.

Scroll of Symbol of Sleep
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Symbol of Sleep (Life Magic 22)

This scroll has the spell Symbol of Sleep written on it.

Scroll of Breath of Life
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Breath of Life (Life Magic 22)

This scroll has the spell Breath of Life written on it.

Scroll of Spell Resistance
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Spell Resistance (High Magic 22)

This scroll has the spell Spell Resistance written on it.

Scroll of Prying Eyes
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Prying Eyes (Cosmic Magic 22)

This scroll has the spell Prying Eyes written on it.

Scroll of Teleport
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Teleport (Cosmic Magic 22)

This scroll has the spell Teleport written on it.

Scroll of Dismissal
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Dismissal (High Magic 22)

This scroll has the spell Dismissal written on it.

Scroll of Break Enchantment
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Break Enchantment (High Magic 22)

This scroll has the spell Break Enchantment written on it.

Scroll of Shadow Strike
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Shadow Strike (Spirit Magic 22)

This scroll has the spell Shadow Strike written on it.

Scroll of Nightmare
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Nightmare (Spirit Magic 22)

This scroll has the spell Nightmare written on it.

Scroll of Energy Strike
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Energy Strike (Energy Magic 22)

This scroll has the spell Energy Strike written on it.

Scroll of Raise Dead
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Raise Dead (Life Magic 22)

This scroll has the spell Raise Dead written on it.

Scroll of Eruption
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Eruption (Energy Magic 22)

This scroll has the spell Eruption written on it.

Scroll of Increase Density
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Increase Density (Matter Magic 22)

This scroll has the spell Increase Density written on it.

Scroll of Hammer of Disruption
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Hammer of Disruption (Matter Magic 22)

This scroll has the spell Hammer of Disruption written on it.

Scroll of Mass Cure Light Wounds
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Mass Cure Light Wounds (Matter Magic 22)

This scroll has the spell Mass Cure Light Wounds written on it.

Scroll of Feeblemind
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Feeblemind (Life Magic 22)

This scroll has the spell Feeblemind written on it.

Scroll of Poison Cloud
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Poison Cloud (Elemental Magic 22)

This scroll has the spell Poison Cloud written on it.

Scroll of Summon Surtr III
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Summon Surtr III (Elemental Magic 22)

This scroll has the spell Summon Surtr III written on it.

Scroll of Dominate Person
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Dominate Person (Life Magic 22)

This scroll has the spell Dominate Person written on it.

Scroll of Hold Monster
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Hold Monster (Life Magic 22)

This scroll has the spell Hold Monster written on it.

Scroll of Mind Fog
Type: Scroll
Value: 1131
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 22 to inscribe.
Spell: Mind Fog (Life Magic 22)

This scroll has the spell Mind Fog written on it.

Scroll of Magic Globe
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Magic Globe (High Magic 27)

This scroll has the spell Magic Globe written on it.

Scroll of Greater Dispel Curse
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Greater Dispel Curse (High Magic 27)

This scroll has the spell Greater Dispel Curse written on it.

Scroll of Mass Agility
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Agility (Life Magic 27)

This scroll has the spell Mass Agility written on it.

Scroll of Symbol of Fear
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Symbol of Fear (Spirit Magic 27)

This scroll has the spell Symbol of Fear written on it.

Scroll of Mass Personality
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Personality (Life Magic 27)

This scroll has the spell Mass Personality written on it.

Scroll of Shadow Walk
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Shadow Walk (Spirit Magic 27)

This scroll has the spell Shadow Walk written on it.

Scroll of Mass Durability
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Durability (Life Magic 27)

This scroll has the spell Mass Durability written on it.

Scroll of Poison Fog
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Poison Fog (Elemental Magic 27)

This scroll has the spell Poison Fog written on it.

Scroll of Summon Norn III
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Summon Norn III (Elemental Magic 27)

This scroll has the spell Summon Norn III written on it.

Scroll of Symbol of Persuasion
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Symbol of Persuasion (Life Magic 27)

This scroll has the spell Symbol of Persuasion written on it.

Scroll of Great Heroism
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Great Heroism (Life Magic 27)

This scroll has the spell Great Heroism written on it.

Scroll of Mass Repulse
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Repulse (Cosmic Magic 27)

This scroll has the spell Mass Repulse written on it.

Scroll of Bind Jotun
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Bind Jotun (Cosmic Magic 27)

This scroll has the spell Bind Jotun written on it.

Scroll of Mass Intelligence
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Intelligence (Life Magic 27)

This scroll has the spell Mass Intelligence written on it.

Scroll of Lightning
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Lightning (Energy Magic 27)

This scroll has the spell Lightning written on it.

Scroll of Greater Dispel Blessing
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Greater Dispel Blessing (High Magic 27)

This scroll has the spell Greater Dispel Blessing written on it.

Scroll of Warrior Transformation
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Warrior Transformation (Matter Magic 27)

This scroll has the spell Warrior Transformation written on it.

Scroll of Disintegrate
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Disintegrate (Matter Magic 27)

This scroll has the spell Disintegrate written on it.

Scroll of Heal
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Heal (Matter Magic 27)

This scroll has the spell Heal written on it.

Scroll of Mass Cure Moderate Wounds
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Cure Moderate Wounds (Matter Magic 27)

This scroll has the spell Mass Cure Moderate Wounds written on it.

Scroll of Mass Strength
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Mass Strength (Life Magic 27)

This scroll has the spell Mass Strength written on it.

Scroll of Reverse Energy
Type: Scroll
Value: 1600
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 27 to inscribe.
Spell: Reverse Energy (Energy Magic 27)

This scroll has the spell Reverse Energy written on it.

Scroll of Limited Wish: Health
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Limited Wish: Health (High Magic 32)

This scroll has the spell Limited Wish: Health written on it.

Scroll of Limited Wish: Power
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Limited Wish: Power (High Magic 32)

This scroll has the spell Limited Wish: Power written on it.

Scroll of Limited Wish: Ally
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Limited Wish: Ally (High Magic 32)

This scroll has the spell Limited Wish: Ally written on it.

Scroll of Summon Surtr IV
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Summon Surtr IV (Elemental Magic 32)

This scroll has the spell Summon Surtr IV written on it.

Scroll of Sunbeam
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Sunbeam (Energy Magic 32)

This scroll has the spell Sunbeam written on it.

Scroll of Divine Outburst
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Divine Outburst (Energy Magic 32)

This scroll has the spell Divine Outburst written on it.

Scroll of Insanity
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Insanity (Life Magic 32)

This scroll has the spell Insanity written on it.

Scroll of Mass Invisibility
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Mass Invisibility (Spirit Magic 32)

This scroll has the spell Mass Invisibility written on it.

Scroll of Greater Shadow
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Greater Shadow (Spirit Magic 32)

This scroll has the spell Greater Shadow written on it.

Scroll of Power Word Halt
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Power Word Halt (Life Magic 32)

This scroll has the spell Power Word Halt written on it.

Scroll of Incorporeal Body
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Incorporeal Body (Matter Magic 32)

This scroll has the spell Incorporeal Body written on it.

Scroll of Mass Cure Serious Wounds
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Mass Cure Serious Wounds (Matter Magic 32)

This scroll has the spell Mass Cure Serious Wounds written on it.

Scroll of Resurrection
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Resurrection (Life Magic 32)

This scroll has the spell Resurrection written on it.

Scroll of Mass Hold Person
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Mass Hold Person (Life Magic 32)

This scroll has the spell Mass Hold Person written on it.

Scroll of Word of Recall
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Word of Recall (Cosmic Magic 32)

This scroll has the spell Word of Recall written on it.

Scroll of Arcane Eye
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Arcane Eye (Cosmic Magic 32)

This scroll has the spell Arcane Eye written on it.

Scroll of Wizard's Sword
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Wizard's Sword (Cosmic Magic 32)

This scroll has the spell Wizard's Sword written on it.

Scroll of Greater Restoration
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Greater Restoration (High Magic 32)

This scroll has the spell Greater Restoration written on it.

Scroll of Banishment
Type: Scroll
Value: 2262
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 32 to inscribe.
Spell: Banishment (High Magic 32)

This scroll has the spell Banishment written on it.

Scroll of Mass Charm Monster
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Mass Charm Monster (Life Magic 37)

This scroll has the spell Mass Charm Monster written on it.

Scroll of Mass Cure Critical Wounds
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Mass Cure Critical Wounds (Matter Magic 37)

This scroll has the spell Mass Cure Critical Wounds written on it.

Scroll of Energy Storm
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Energy Storm (Energy Magic 37)

This scroll has the spell Energy Storm written on it.

Scroll of Summon Norn IV
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Summon Norn IV (Elemental Magic 37)

This scroll has the spell Summon Norn IV written on it.

Scroll of Shadow Storm
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Shadow Storm (Spirit Magic 37)

This scroll has the spell Shadow Storm written on it.

Scroll of Bind Greater Jotun
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Bind Greater Jotun (Cosmic Magic 37)

This scroll has the spell Bind Greater Jotun written on it.

Scroll of Greater Arcane Eye
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Greater Arcane Eye (Cosmic Magic 37)

This scroll has the spell Greater Arcane Eye written on it.

Scroll of Power Word Stun
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Power Word Stun (Life Magic 37)

This scroll has the spell Power Word Stun written on it.

Scroll of Symbol of Insanity
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Symbol of Insanity (Life Magic 37)

This scroll has the spell Symbol of Insanity written on it.

Scroll of Iron Body
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Iron Body (Matter Magic 37)

This scroll has the spell Iron Body written on it.

Scroll of Fiery Cloud
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Fiery Cloud (Elemental Magic 37)

This scroll has the spell Fiery Cloud written on it.

Scroll of Protection from Spells
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Protection from Spells (High Magic 37)

This scroll has the spell Protection from Spells written on it.

Scroll of Scintillating Pattern
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Scintillating Pattern (Spirit Magic 37)

This scroll has the spell Scintillating Pattern written on it.

Scroll of Aura of Magic
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Aura of Magic (High Magic 37)

This scroll has the spell Aura of Magic written on it.

Scroll of Overwhelming Shout
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Overwhelming Shout (Energy Magic 37)

This scroll has the spell Overwhelming Shout written on it.

Scroll of Sunburst
Type: Scroll
Value: 3200
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 37 to inscribe.
Spell: Sunburst (Energy Magic 37)

This scroll has the spell Sunburst written on it.

Scroll of Wish: Power
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Wish: Power (High Magic 42)

This scroll has the spell Wish: Power written on it.

Scroll of Wish: Ally
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Wish: Ally (High Magic 42)

This scroll has the spell Wish: Ally written on it.

Scroll of Gate
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Gate (Cosmic Magic 42)

This scroll has the spell Gate written on it.

Scroll of Dominate Monster
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Dominate Monster (Life Magic 42)

This scroll has the spell Dominate Monster written on it.

Scroll of Mass Hold Monster
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Mass Hold Monster (Life Magic 42)

This scroll has the spell Mass Hold Monster written on it.

Scroll of Power Word Kill
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Power Word Kill (Life Magic 42)

This scroll has the spell Power Word Kill written on it.

Scroll of Mass Heal
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Mass Heal (Matter Magic 42)

This scroll has the spell Mass Heal written on it.

Scroll of Meteor Swarm
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Meteor Swarm (Energy Magic 42)

This scroll has the spell Meteor Swarm written on it.

Scroll of Summon Surtr V
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Summon Surtr V (Elemental Magic 42)

This scroll has the spell Summon Surtr V written on it.

Scroll of Nightshade
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Nightshade (Spirit Magic 42)

This scroll has the spell Nightshade written on it.

Scroll of Wish: Health
Type: Scroll
Value: 4525
Weight: 0

Requires: Arcane Magic to inscribe.
Requires: Base Spellcaster Bonus 42 to inscribe.
Spell: Wish: Health (High Magic 42)

This scroll has the spell Wish: Health written on it.

Wand of Virtue
Type: Wand
Value: 375
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 0 to use.
Spell Attack: Virtue
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 5 points
Duration: 50 seconds

Effect on Save: none

This wand is imbued with the power of the spell Virtue.

Wand of Ray of Frost
Type: Wand
Value: 375
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 0 to use.
Spell Attack: Ray of Frost
Range: 100 feet
Attribute: Intelligence

Effect:
Damage: 1-15 hit points

This wand is imbued with the power of the spell Ray of Frost.

Wand of Daze
Type: Wand
Value: 375
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 0 to use.
Spell Attack: Daze
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Held
Duration: 10 seconds

Effect on Save: none

This wand is imbued with the power of the spell Daze.

Wand of Flare
Type: Wand
Value: 375
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 0 to use.
Spell Attack: Flare
Range: 100 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
Penalty: -5 points
Duration: 50 seconds

Effect on Save: none

This wand is imbued with the power of the spell Flare.

Wand of Cure Light Wounds
Type: Wand
Value: 750
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 2 to use.
Spell Attack: Cure Light Wounds
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-40 + 5 hit points
Cost: 1 Recovery

This wand is imbued with the power of the spell Cure Light Wounds.

Wand of Charm Person
Type: Wand
Value: 750
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 2 to use.
Spell Attack: Charm Person
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

This wand is imbued with the power of the spell Charm Person.

Wand of Magic Missile
Type: Wand
Value: 750
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 2 to use.
Spell Attack: Magic Missile
Range: 100 feet
Attribute: Intelligence

Effect:
Damage: 1-20 + 5 hit points

This wand is imbued with the power of the spell Magic Missile.

Wand of Color Spray
Type: Wand
Value: 750
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 2 to use.
Spell Attack: Color Spray
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Defense Class
Penalty: -10 points
Duration: 20 seconds
Status: Held
Duration: 10 seconds

Effect on Save: none

This wand is imbued with the power of the spell Color Spray.

Wand of Doom
Type: Wand
Value: 750
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 2 to use.
Spell Attack: Doom
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
Penalty: -10 points
Duration: 1 minutes

Effect on Save: none

This wand is imbued with the power of the spell Doom.

Wand of Remove Paralysis
Type: Wand
Value: 6000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 7 to use.
Spell Attack: Remove Paralysis
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Removes: Held
Removes: Immobile

Effect on Save: none

This wand is imbued with the power of the spell Remove Paralysis.

Wand of Cure Moderate Wounds
Type: Wand
Value: 6000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 7 to use.
Spell Attack: Cure Moderate Wounds
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-80 + 15 hit points
Cost: 1 Recovery

This wand is imbued with the power of the spell Cure Moderate Wounds.

Wand of Command Undead
Type: Wand
Value: 6000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 7 to use.
Spell Attack: Command Undead
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Undead

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

This wand is imbued with the power of the spell Command Undead.

Wand of Scare
Type: Wand
Value: 6000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 7 to use.
Spell Attack: Scare
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 16
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 30 seconds
Status: Fear
Duration: 30 seconds

Effect on Save:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 10 seconds

This wand is imbued with the power of the spell Scare.

Wand of Sound Burst
Type: Wand
Value: 6000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 7 to use.
Spell Attack: Sound Burst
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-40 hit points
Status: Held
Duration: 10 seconds

Effect on Save:
Damage: 1-40 hit points

This wand is imbued with the power of the spell Sound Burst.

Wand of Energy Bolt
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Energy Bolt
Range: 100 feet
Save: Escape
Attribute: Intelligence

Effect:
Damage: 1-150 hit points

Effect on Save:
Damage: 1-75 hit points

This wand is imbued with the power of the spell Energy Bolt.

Wand of Cure Serious Wounds
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Cure Serious Wounds
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-120 + 25 hit points
Cost: 1 Recovery

This wand is imbued with the power of the spell Cure Serious Wounds.

Wand of Dimension Door
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Dimension Door
Range: 100 feet
Attribute: Personality

Effect:
Teleport: Caster

This wand is imbued with the power of the spell Dimension Door.

Wand of Hold Person
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Hold Person
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Held
Duration: 50 seconds

Effect on Save: none

This wand is imbued with the power of the spell Hold Person.

Wand of Halt Undead
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Halt Undead
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Affects: Undead

Effect:
Status: Immobile
Duration: 50 seconds

Effect on Save: none

This wand is imbued with the power of the spell Halt Undead.

Wand of Fire Burst
Type: Wand
Value: 12000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 12 to use.
Spell Attack: Fire Burst
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-300 hit points

Effect on Save:
Damage: 1-150 hit points

This wand is imbued with the power of the spell Fire Burst.

Wand of Repulse
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Repulse
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Repulses: Enemy

Effect on Save: none

This wand is imbued with the power of the spell Repulse.

Wand of Cure Critical Wounds
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Cure Critical Wounds
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Heal: 1-120 + 35 hit points
Cost: 1 Recovery

This wand is imbued with the power of the spell Cure Critical Wounds.

Wand of Ice Storm
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Ice Storm
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-150 hit points
Inflicts a penalty to statistics:
  • Movement Speed (feet per 5 seconds)
Penalty: -20 points
Duration: 1 minutes 10 seconds

Effect on Save: none

This wand is imbued with the power of the spell Ice Storm.

Wand of Rainbow Pattern
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Rainbow Pattern
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 23
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Charmed
Duration: 1 minutes 10 seconds

Effect on Save: none

This wand is imbued with the power of the spell Rainbow Pattern.

Wand of Charm Monster
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Charm Monster
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

This wand is imbued with the power of the spell Charm Monster.

Wand of Explosion
Type: Wand
Value: 24000
Weight: 0
Has a 5% chance of burning out on use.

Requires: Wands 17 to use.
Spell Attack: Explosion
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-70 hit points
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Duration: 20 seconds

Effect on Save:
Damage: 1-35 hit points

This wand is imbued with the power of the spell Explosion.

 

Full Spell Listing

Disrupt Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 100 feet
Attack: Touch required
Attribute: Personality
Affects: Undead

Effect:
Damage: 1-30 hit points

Disrupt Undead launches a ray of positive energy at a target, dealing damage to one undead enemy.

Inflict Light Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-40 + 5 hit points (at Spell Bonus 12)
Max Damage: 1-40 + 25 hit points (at Spell Bonus 22)

Effect on Save:
Base Damage: 1-20 + 2 hit points (at Spell Bonus 12)
Max Damage: 1-20 + 12 hit points (at Spell Bonus 22)

Inflict Light Wounds channels negative energy, causing a small amount of damage to the target.

Doom
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
Penalty: -10 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Doom fills the target with a feeling of dread, shaking his will.

Weakness
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Fortitude
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Strength
Base Penalty: - 1-6 - 1 points (at Base Spellcaster Bonus 12)
Max Penalty: - 1-6 - 5 points (at Base Spellcaster Bonus 22)
Base Duration: 10 seconds (at Spell Bonus 12)
Max Duration: 1 minutes 50 seconds (at Spell Bonus 37)

Effect on Save:
Inflicts a penalty to statistics:
  • Strength
Base Penalty: -1 points (at Base Spellcaster Bonus 12)
Max Penalty: -5 points (at Base Spellcaster Bonus 22)
Base Duration: 10 seconds (at Spell Bonus 12)
Max Duration: 1 minutes 50 seconds (at Spell Bonus 37)

Weakness launches a ray at the target, reducing his Strength for a short time.

Chill Touch
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Attack: Touch required
Save: Fortitude
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-30 hit points (at Spell Bonus 12)
Max Damage: 1-150 hit points (at Spell Bonus 22)
Inflicts a penalty to statistics:
  • Strength
Penalty: -1 points
Duration: indefinite

Effect on Save:
Base Damage: 1-30 hit points (at Spell Bonus 12)
Max Damage: 1-150 hit points (at Spell Bonus 22)

Chill Touch disrupts the life energy of one living creature.

Ghoul Touch
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Attack: Touch required
Save: Fortitude
Attribute: Personality
Immune: Undead

Effect:
Status: Held
Duration: 30 seconds

Effect on Save: none

Ghoul Touch allows the caster to inflict a ghoul's paralysis on one target, preventing the target from taking any actions for a short time.

Command Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Undead

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

Command Undead charms one undead creature, causing him to take no actions. Attacking the creature breaks the charm.

Inflict Moderate Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-80 + 15 hit points (at Spell Bonus 17)
Max Damage: 1-80 + 55 hit points (at Spell Bonus 37)

Effect on Save:
Base Damage: 1-40 + 7 hit points (at Spell Bonus 17)
Max Damage: 1-40 + 27 hit points (at Spell Bonus 37)

Inflict Moderate Wounds channels negative energy, causing some damage to the target.

Inflict Serious Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-120 + 25 hit points (at Spell Bonus 22)
Max Damage: 1-120 + 75 hit points (at Spell Bonus 47)

Effect on Save:
Base Damage: 1-60 + 12 hit points (at Spell Bonus 22)
Max Damage: 1-60 + 37 hit points (at Spell Bonus 47)

Inflict Serious Wounds channels negative energy, causing severe damage to the target.

Halt Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Affects: Undead

Effect:
Status: Immobile
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Halt Undead renders undead in the area immobile, able to cast spells or attack, but not to move.

Exhaustion
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attack: Touch required
Save: Fortitude
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Strength
  • Agility
Penalty: -6 points
Base Duration: 5 minutes (at Spell Bonus 22)
Max Duration: 15 minutes (at Spell Bonus 47)
Inflicts a penalty to statistics:
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Base Duration: 5 minutes (at Spell Bonus 22)
Max Duration: 15 minutes (at Spell Bonus 47)

Effect on Save:
Inflicts a penalty to statistics:
  • Strength
  • Agility
Penalty: -2 points
Base Duration: 5 minutes (at Spell Bonus 22)
Max Duration: 15 minutes (at Spell Bonus 47)

Exhaustion launches a ray at a target, exhausting him and reducing his Strength, Agility, and movement speed for a few minutes.

Death Ward
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Fortitude
Bonus: 50 points
Base Duration: 7 minutes (at Spell Bonus 27)
Max Duration: 17 minutes (at Spell Bonus 52)

Effect on Save: none

Death Ward grants the target a large bonus to saves against Fortitude effects.

Poison
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Attack: Touch required
Save: Fortitude
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Durability
Penalty: - 1-6 - 6 points
Duration: indefinite

Effect on Save: none

Poison causes a virulent poison to course through the target's veins, causing damage to his Durability.

Inflict Critical Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-160 + 35 hit points (at Spell Bonus 27)
Max Damage: 1-160 + 95 hit points (at Spell Bonus 57)

Effect on Save:
Base Damage: 1-80 + 17 hit points (at Spell Bonus 27)
Max Damage: 1-80 + 47 hit points (at Spell Bonus 57)

Inflict Critical Wounds channels negative energy, causing deadly damage to the target.

Bestow Curse
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Escape
  • Fortitude
  • Resolve
Penalty: -20 points
Duration: indefinite

Effect on Save: none

Bestow Curse inflicts the target with a nasty curse, greatly hampering his abilities indefinitely.

Animate Dead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Attribute: Personality

Effect:
Summon: Skeleton (Level 2)
Duration: 1 hours
Creature Attitude: Friendly

Animate Dead brings unlife to a skeleton, creating a rotting creature who will attack your enemies. The skeleton will last for an hour or until destroyed.

Waves of Fatigue
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Strength
  • Agility
Penalty: -2 points
Duration: indefinite

Effect on Save: none

Waves of Fatigue causes ripples of debilitating weariness to project from the caster, giving a penalty to the Strength and Agility of nearby enemies until they rest.

Symbol of Pain
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Spellcasting
Penalty: -20 points
Duration: 1 hours

Effect on Save: none

Symbol of Pain creates a potent magic symbol in the air above the caster, causing nearby enemies to be wracked with pain for one hour, penalizing their ability to attack and cast spells.

Slay Living
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 1-360 + 45 hit points (at Spell Bonus 32)
Max Damage: 1-360 + 105 hit points (at Spell Bonus 62)

Effect on Save:
Base Damage: 1-90 + 45 hit points (at Spell Bonus 32)
Max Damage: 1-90 + 105 hit points (at Spell Bonus 62)

Slay Living launches a black bolt at a living target that, if it strikes, attempts to instantly slay that creature.

Mass Inflict Light Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Base Damage: 1-40 + 45 hit points (at Spell Bonus 32)
Max Damage: 1-40 + 125 hit points (at Spell Bonus 72)

Effect on Save:
Base Damage: 1-20 + 22 hit points (at Spell Bonus 32)
Max Damage: 1-20 + 62 hit points (at Spell Bonus 72)

Mass Inflict Light Wounds channels negative energy, causing a small amount of damage to all enemies in the area.

Circle of Death
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Immune: Fortitude greater than 18
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Damage: 1000 hit points

Effect on Save: none

Circle of Death projects a wave of black disaster out from the caster, instantly slaying living creatures of low Fortitude.

Create Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Personality

Effect:
Summon: Skeleton Warrior (Level 6)
Duration: 1 hours
Creature Attitude: Friendly

Create Undead summons a Skeleton Warrior, who will attack the enemies of the caster until the spell expires.

Mass Inflict Moderate Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Base Damage: 1-80 + 55 hit points (at Spell Bonus 37)
Max Damage: 1-80 + 155 hit points (at Spell Bonus 87)

Effect on Save:
Base Damage: 1-40 + 27 hit points (at Spell Bonus 37)
Max Damage: 1-40 + 77 hit points (at Spell Bonus 87)

Mass Inflict Moderate Wounds channels negative energy, causing some damage to all enemies in the area.

Harm
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 550 hit points (at Spell Bonus 37)
Max Damage: 950 hit points (at Spell Bonus 57)

Effect on Save:
Base Damage: 275 hit points (at Spell Bonus 37)
Max Damage: 475 hit points (at Spell Bonus 57)

Harm charges the touched target with negative energy, dealing significant damage.

Lay to Rest
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 18
Attribute: Personality
Affects: Multiple creatures
Affects: Undead

Effect:
Damage: 1000 hit points

Effect on Save: none

Lay to Rest projects a wave of white peace out from the caster, instantly returning undead creatures of low Resolve to peaceful death.

Biting Curse
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Fear
Duration: 20 seconds
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 1 hours

Effect on Save: none

Biting Curse invokes waves of sickening energy from the caster, inflicting fear and disease on nearby enemies.

Mass Inflict Serious Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Base Damage: 1-120 + 65 hit points (at Spell Bonus 42)
Max Damage: 1-120 + 165 hit points (at Spell Bonus 92)

Effect on Save:
Base Damage: 1-60 + 32 hit points (at Spell Bonus 42)
Max Damage: 1-60 + 82 hit points (at Spell Bonus 92)

Mass Inflict Serious Wounds channels negative energy, causing severe damage to all enemies in the area.

Destruction
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Fortitude
Attribute: Personality

Effect:
Base Damage: 650 hit points (at Spell Bonus 42)
Max Damage: 1250 hit points (at Spell Bonus 72)

Effect on Save:
Damage: 1-300 hit points

Destruction instantly reduces the target to dust and ash, dealing a large amount of damage.

Symbol of Weakness
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Strength
Penalty: -10 points
Duration: indefinite

Effect on Save: none

Symbol of Weakness creates a potent magic symbol in the air above the caster, causing nearby enemies to rendered weak and helpless, with a large penalty to Strength until the target rests.

Finger of Death
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Fortitude
Attribute: Personality
Immune: Undead

Effect:
Base Damage: 650 hit points (at Spell Bonus 42)
Max Damage: 1250 hit points (at Spell Bonus 72)

Effect on Save:
Base Damage: 1-90 + 65 hit points (at Spell Bonus 42)
Max Damage: 1-90 + 125 hit points (at Spell Bonus 72)

Finger of Death clutches at the heart of the target with an icy grasp, causing great damage.

Control Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 30
Attribute: Personality
Affects: Multiple creatures
Affects: Undead

Effect:
Status: Dominated
Base Duration: 13 minutes (at Spell Bonus 42)
Max Duration: 23 minutes (at Spell Bonus 67)

Effect on Save: none

Control Undead emanates a powerful wave of will from the caster, dominating weak-willed nearby undead, which causes them to attack their allies until the spell expires.

Waves of Exhaustion
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Strength
  • Agility
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Duration: indefinite

Effect on Save: none

Waves of Fatigue causes ripples of devastating weariness to project from the caster, giving a large penalty to the Strength, Agility, and movement speed of nearby enemies until they rest.

Mass Inflict Critical Wounds
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Base Damage: 1-160 + 75 hit points (at Spell Bonus 47)
Max Damage: 1-160 + 195 hit points (at Spell Bonus 107)

Effect on Save:
Base Damage: 1-80 + 37 hit points (at Spell Bonus 47)
Max Damage: 1-80 + 97 hit points (at Spell Bonus 107)

Mass Inflict Critical Wounds channels negative energy, causing deadly damage to all enemies in the area.

Symbol of Death
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Save: Fortitude
Immune: Fortitude greater than 30
Attribute: Personality
Affects: Multiple creatures

Effect:
Damage: 1000 hit points

Effect on Save: none

Symbol of Death sketches a vile symbol in the air above the caster, striking dead nearby weak enemies instantly.

Create Greater Undead
Type: Spell
Skill: Void Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Attribute: Personality

Effect:
Summon: Skeleton King (Level 11)
Duration: 1 hours
Creature Attitude: Friendly

Create Greater Undead summons a Skeleton King, who will attack the enemies of the caster until the spell expires.

Virtue
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 5 points
Duration: 50 seconds

Effect on Save: none

Virtue gives the target a bonus to defense for a brief time.

Magic Quarterstaff
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)
Create Item:
Magic Quarterstaff +5
Type: Weapon
Value: 0
Weight: 4
Can't be given or dropped.

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 5
Attack Bonus: 5

This staff was created by the spell Magic Quarterstaff, and will disappear when the spell expires.


Magic Quarterstaff summons a quarterstaff that the caster can use for a brief time.

Magic Dagger
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)
Create Item:
Magic Dagger +5
Type: Weapon
Value: 0
Weight: 1
Can't be given or dropped.

Weapon Type: Light Blade
Damage: 1-20 + 5
Attack Bonus: 5

This dagger was created by the spell Magic Dagger, and will disappear when the spell expires.


Magic Dagger summons a dagger that the caster can use for a brief time.

Magic Warhammer
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)
Create Item:
Magic Warhammer +5
Type: Weapon
Value: 0
Weight: 5
Can't be given or dropped.

Weapon Type: Bludgeon
Damage: 1-40 + 5
Attack Bonus: 5

This hammer was created by the spell Magic Warhammer, and will disappear when the spell expires.


Magic Warhammer summons a warhammer that the caster can use for a brief time.

Cure Light Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Base Heal: 1-40 + 5 hit points (at Spell Bonus 12)
Max Heal: 1-40 + 25 hit points (at Spell Bonus 22)
Cost: 1 Recovery

Cure Light Wounds administers light healing, restoring a few hit points to the target.

Magic Shortbow
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)
Create Item:
Magic Shortbow +5
Type: Weapon
Value: 0
Weight: 2
Can't be given or dropped.

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 5
Attack Bonus: 5

This shortbow was summoned by the spell Magic Shortbow, and will disappear when the spell expires.


Magic Shortbow summons a shortbow that the caster can use for a brief time.

Speed Burst
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Save: Escape
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Movement Speed (feet per 5 seconds)
Bonus: 10 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Speed Burst causes the caster to put on a burst of speed, increasing his movement speed for a short time.

Cure Moderate Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Base Heal: 1-80 + 15 hit points (at Spell Bonus 17)
Max Heal: 1-80 + 55 hit points (at Spell Bonus 37)
Cost: 1 Recovery

Cure Moderate Wounds administers healing, restoring a moderate amount of hit points to the target.

Flame Blade
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)
Create Item:
Magic Flame Blade +5
Type: Weapon
Value: 0
Weight: 4
Can't be given or dropped.

Weapon Type: Heavy Blade
Damage: 1-30 + 5
Attack Bonus: 5

Spell Attack: Flame Blade
Save: Escape
Effect:
Damage: 1-40 hit points
Effect on Save: none

This Flame Blade is a fiery magic cutlass, summoned by a spell. It will disappear when the spell expires.


Flame Blade summons a fiery magic cutlass that blasts enemies with a blast of flame on a successful hit.

Barkskin
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Base Bonus: 10 points (at Base Spellcaster Bonus 17)
Max Bonus: 20 points (at Base Spellcaster Bonus 37)
Duration: 1 hours

Effect on Save: none

Barkskin magically toughens the target's skin, granting a bonus to defense for one hour.

Knock
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Locks
Base Bonus: 57 points (at Base Spellcaster Bonus 17)
Max Bonus: 97 points (at Base Spellcaster Bonus 57)
Duration: 10 seconds

Effect on Save: none

Knock allows the caster to open locked doors, by granting a significant bonus to Locks for the time of one action.

Greater Magic Warhammer
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Greater Magic Warhammer +15
Type: Weapon
Value: 0
Weight: 5
Can't be given or dropped.

Weapon Type: Bludgeon
Damage: 1-40 + 15
Attack Bonus: 15

This hammer was created by the spell Greater Magic Warhammer, and will disappear when the spell expires.


Greater Magic Warhammer summons a warhammer that the caster can use for several hours.

Haste
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Bonus: 5 points
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Haste causes nearby allies to move and take actions faster, expiring after a short time. The increased speed also grants a bonus to attacks, defense, and escape saves.

Cure Serious Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Base Heal: 1-120 + 25 hit points (at Spell Bonus 22)
Max Heal: 1-120 + 75 hit points (at Spell Bonus 47)
Cost: 1 Recovery

Cure Serious Wounds administers powerful healing, restoring a significant amount of hit points to the target.

Magic Platemail Armor
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Magic Platemail Armor +5
Type: Armor
Value: 0
Weight: 50
Can't be given or dropped.

Armor Type: Heavy Armor
Defense Class: 55
Maximum Agility Bonus: 5
Non-Proficient Attack Penalty: 35
Spellcasting Penalty: 20

Magic Platemail Armor was conjured by a spell, and will disappear when the spell expires.


Magic Platemail Armor summons a suit of platemail armor that the caster can use for several hours.

Magic Leather Armor
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Magic Leather Armor +5
Type: Armor
Value: 0
Weight: 15
Can't be given or dropped.

Armor Type: Light Armor
Defense Class: 25
Maximum Agility Bonus: 35
Non-Proficient Attack Penalty: 5
Spellcasting Penalty: 5

Magic Leather Armor was summoned by a spell, and will disappear when the spell expires.


Magic Leather Armor summons a suit of leather armor that the caster can use for several hours.

Slow
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Haste causes nearby enemies to move and take actions slower, expiring after a short time. The decreased speed also inflicts a penalty on attacks, defense, and escape saves.

Greater Magic Shortbow
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Greater Magic Shortbow +15
Type: Weapon
Value: 0
Weight: 2
Can't be given or dropped.

Weapon Type: Bow (Requires two hands)
Damage: 1-30 + 15
Attack Bonus: 15

This shortbow was summoned by the spell Greater Magic Shortbow, and will disappear when the spell expires.


Greater Magic Shortbow summons a shortbow that the caster can use for several hours.

Greater Magic Quarterstaff
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Greater Magic Quarterstaff +15
Type: Weapon
Value: 0
Weight: 4
Can't be given or dropped.

Weapon Type: Staff (Requires two hands)
Damage: 1-40 + 15
Attack Bonus: 15

This staff was created by the spell Greater Magic Quarterstaff, and will disappear when the spell expires.


Greater Magic Quarterstaff summons a quarterstaff that the caster can use for several hours.

Greater Magic Dagger
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Greater Magic Dagger +15
Type: Weapon
Value: 0
Weight: 1
Can't be given or dropped.

Weapon Type: Light Blade
Damage: 1-20 + 15
Attack Bonus: 15

This dagger was created by the spell Greater Magic Dagger, and will disappear when the spell expires.


Greater Magic Dagger summons a dagger that the caster can use for several hours.

Cure Critical Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Base Heal: 1-120 + 35 hit points (at Spell Bonus 27)
Max Heal: 1-120 + 95 hit points (at Spell Bonus 57)
Cost: 1 Recovery

Cure Critical Wounds administers mighty healing, restoring a great amount of hit points to the target.

Mass Cure Light Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures
Immune: Undead

Effect:
Base Heal: 1-40 + 45 hit points (at Spell Bonus 32)
Max Heal: 1-40 + 125 hit points (at Spell Bonus 72)
Cost: 1 Recovery

Mass Cure Light Wounds administers light healing, restoring a few hit points to nearby allies.

Increase Density
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
  • Durability
Bonus: 4 points
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)
Grants a bonus to statistics:
  • Attack Damage
  • Defense Class
Bonus: 10 points
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)
Inflicts a penalty to statistics:
  • Agility
Penalty: -2 points
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)

Effect on Save: none

Increase Density doubles the density of the caster, giving a bonus to Strength, Durability, damage, and defense, but a penalty to Agility.

Hammer of Disruption
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: Caster only
Attribute: Intelligence

Effect:
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)
Create Item:
Hammer of Disruption +20
Type: Weapon
Value: 0
Weight: 5

Weapon Type: Bludgeon
Damage: 1-40 + 20
Attack Bonus: 20

Spell Attack: Hammer of Disruption
Save: Resolve
Immune: Resolve greater than 23
Affects: Undead
Effect:
Damage: 1000 hit points
Effect on Save: none

Back to the Black Pit of Hel with you! This hammer disrupts undead, destroying them instantly if successful. Unfortunately, the hammer also disappears when the spell that summoned it expires.


Hammer of Disruption summons a magic hammer that disrupts undead creatures, sometimes instantly destroying them.

Heal
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Attribute: Intelligence
Immune: Undead

Effect:
Base Heal: 550 hit points (at Spell Bonus 37)
Max Heal: 950 hit points (at Spell Bonus 57)
Cost: 1 Recovery
Removes: Confused
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects

Heal permits the caster to lay hands on the target, healing significant damage and negative effects.

Mass Cure Moderate Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures
Immune: Undead

Effect:
Base Heal: 1-80 + 55 hit points (at Spell Bonus 37)
Max Heal: 1-80 + 155 hit points (at Spell Bonus 87)
Cost: 1 Recovery

Mass Cure Moderate Wounds administers healing, restoring some hit points to nearby allies.

Warrior Transformation
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
  • Agility
  • Durability
  • Action Speed (5 per second)
Bonus: 5 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Grants a bonus to statistics:
  • Defense Class
  • Fortitude
Bonus: 20 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Grants a bonus to statistics:
  • Attack Bonus
Base Bonus: 27 points (at Base Spellcaster Bonus 37)
Max Bonus: 47 points (at Base Spellcaster Bonus 57)
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Inflicts a penalty to statistics:
  • Spellcasting
Penalty: -50 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)

Effect on Save: none

Warrior Transformation alters the caster to become a powerful warrior, but greatly hinders his spellcasting abilities.

Disintegrate
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Base Damage: 1-660 hit points (at Spell Bonus 37)
Max Damage: 1-1160 hit points (at Spell Bonus 57)

Effect on Save:
Damage: 1-150 hit points

Disintegrate sends a thin blue ray at the target, instantly disintegrating the target.

Mass Cure Serious Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures
Immune: Undead

Effect:
Base Heal: 1-120 + 65 hit points (at Spell Bonus 42)
Max Heal: 1-120 + 165 hit points (at Spell Bonus 92)
Cost: 1 Recovery

Mass Cure Serious Wounds administers healing, healing significant damage from nearby allies.

Incorporeal Body
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Stealth
Bonus: 50 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Inflicts a penalty to statistics:
  • Attack Damage
Penalty: -50 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)

Effect on Save: none

Incorporeal Body renders the body of the caster incorporeal, greatly increasing his Stealth and defense, but greatly hindering his damage.

Iron Body
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
Bonus: 6 points
Base Duration: 15 minutes (at Spell Bonus 47)
Max Duration: 25 minutes (at Spell Bonus 72)
Grants a bonus to statistics:
  • Defense Class
  • Fortitude
Bonus: 30 points
Base Duration: 15 minutes (at Spell Bonus 47)
Max Duration: 25 minutes (at Spell Bonus 72)
Inflicts a penalty to statistics:
  • Agility
Penalty: -6 points
Base Duration: 15 minutes (at Spell Bonus 47)
Max Duration: 25 minutes (at Spell Bonus 72)
Inflicts a penalty to statistics:
  • Spellcasting
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -30 points
Base Duration: 15 minutes (at Spell Bonus 47)
Max Duration: 25 minutes (at Spell Bonus 72)

Effect on Save: none

Iron Body turns the body of the caster solid iron for a few minutes, making him very strong and tough, but also very slow.

Mass Cure Critical Wounds
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures
Immune: Undead

Effect:
Base Heal: 1-160 + 75 hit points (at Spell Bonus 47)
Max Heal: 1-160 + 195 hit points (at Spell Bonus 107)
Cost: 1 Recovery

Mass Cure Serious Wounds administers healing, healing significant damage from nearby allies.

Mass Heal
Type: Spell
Skill: Matter Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 25 feet
Attribute: Intelligence
Affects: Multiple creatures
Immune: Undead

Effect:
Base Heal: 850 hit points (at Spell Bonus 52)
Max Heal: 1250 hit points (at Spell Bonus 72)
Cost: 1 Recovery
Removes: Confused
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects

Mass Heal affects all allies nearby the caster, healing massive damage and negative effects.

Flare
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 100 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
Penalty: -5 points
Duration: 50 seconds

Effect on Save: none

Flare generates a burst of light in the face of a target creature, hindering its attack abilities for a short time.

Faerie Fire
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Escape
Attribute: Intelligence

Effect:
Inflicts a penalty to statistics:
  • Defense Class
  • Escape
  • Stealth
Penalty: -10 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save:
Inflicts a penalty to statistics:
  • Defense Class
  • Escape
  • Stealth
Penalty: -5 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Faerie Fire outlines the target with a harmless glow that makes the target easier to attack.

Magic Missile
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Attribute: Intelligence

Effect:
Base Damage: 1-20 + 5 hit points (at Spell Bonus 12)
Max Damage: 1-100 + 25 hit points (at Spell Bonus 32)

Magic Missile launches a small projectile that infallibly strikes a target.

Burst of Flame
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-20 hit points (at Spell Bonus 12)
Max Damage: 1-100 hit points (at Spell Bonus 22)

Effect on Save:
Base Damage: 1-10 hit points (at Spell Bonus 12)
Max Damage: 1-50 hit points (at Spell Bonus 22)

Burst of Flame generates a blast of fire that strikes all nearby enemies.

Energy Hammer
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Energy Hammer (Level 3)
Base Duration: 30 seconds (at Spell Bonus 17)
Max Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Creature Attitude: Friendly

Energy Hammer summons a magical hammer that attacks enemies of its own volition until the spell expires. The magic hammer is difficult to hit, but doesn't absorb much damage.

Sound Burst
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-40 hit points
Status: Held
Duration: 10 seconds

Effect on Save:
Damage: 1-40 hit points

Sound Burst blasts the immediate area with a tremendous boom, damaging and stunning enemies.

Scorching Ray
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Attack: Touch required
Attribute: Intelligence

Effect:
Base Damage: 1-120 hit points (at Spell Bonus 17)
Max Damage: 1-360 hit points (at Spell Bonus 37)

Scorching Ray launches a ray of fire at an enemy.

Energy Burst
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-90 hit points

Effect on Save:
Damage: 1-45 hit points

Energy Burst generates a powerful burst of energy, damaging all nearby enemies.

Searing Light
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attribute: Intelligence
Affects: Undead

Effect:
Base Damage: 1-150 hit points (at Spell Bonus 22)
Max Damage: 1-300 hit points (at Spell Bonus 32)

Searing Light fires a beam of pure, intense light at an undead enemy, severely burning the wasted creature.

Energy Bolt
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Save: Escape
Attribute: Intelligence

Effect:
Base Damage: 1-150 hit points (at Spell Bonus 22)
Max Damage: 1-300 hit points (at Spell Bonus 32)

Effect on Save:
Base Damage: 1-75 hit points (at Spell Bonus 22)
Max Damage: 1-150 hit points (at Spell Bonus 32)

Energy Bolt strikes one enemy with a powerful bolt of pure energy.

Energize Self
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
  • Action Speed (5 per second)
Bonus: 5 points
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Energize Self fills the caster with energy, giving a bonus to Strength and speeding his attacks.

Deafening Shout
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-150 hit points
Status: Held
Duration: 20 seconds

Effect on Save:
Damage: 1-75 hit points

Deafening Shout emits a tremendous shout from the caster, damaging and stunning nearby enemies.

Explosion
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-70 hit points (at Spell Bonus 27)
Max Damage: 1-190 hit points (at Spell Bonus 57)
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Duration: 20 seconds

Effect on Save:
Base Damage: 1-35 hit points (at Spell Bonus 27)
Max Damage: 1-95 hit points (at Spell Bonus 57)

Explosion produces a giant blast of energy centered on the caster, damaging and slowing nearby enemies.

Energy Strike
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Escape
Attribute: Intelligence

Effect:
Base Damage: 1-270 hit points (at Spell Bonus 32)
Max Damage: 1-450 hit points (at Spell Bonus 47)

Effect on Save:
Base Damage: 1-135 hit points (at Spell Bonus 32)
Max Damage: 1-225 hit points (at Spell Bonus 47)

Energy Strike drops energy from the sky in a vertical pillar, damaging one enemy.

Eruption
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-270 hit points (at Spell Bonus 32)
Max Damage: 1-450 hit points (at Spell Bonus 47)

Effect on Save:
Base Damage: 1-135 hit points (at Spell Bonus 32)
Max Damage: 1-225 hit points (at Spell Bonus 47)

Eruption invokes a tremendous blast of energy, damaging nearby enemies.

Reverse Energy
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-330 hit points (at Spell Bonus 37)
Max Damage: 1-450 hit points (at Spell Bonus 47)
Status: Immobile
Duration: 20 seconds

Effect on Save:
Base Damage: 1-165 hit points (at Spell Bonus 37)
Max Damage: 1-225 hit points (at Spell Bonus 47)

Reverse Energy launches rays from the caster, absorbing energy from nearby enemies. Along with causing great damage, this also prevents the targets from moving for a short time.

Lightning
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-330 hit points (at Spell Bonus 37)
Max Damage: 1-450 hit points (at Spell Bonus 47)

Effect on Save:
Base Damage: 1-165 hit points (at Spell Bonus 37)
Max Damage: 1-225 hit points (at Spell Bonus 47)

Lightning sends bolts of energy in all directions, damaging enemies in the area.

Divine Outburst
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 30
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Status: Held
Duration: 1 minutes 40 seconds

Effect on Save:
Status: Held
Duration: 10 seconds

Divine Outburst blasts enemies in the area with the energy of the Gods, paralyzing weak-willed targets.

Sunbeam
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Escape
Attribute: Intelligence
Affects: Undead

Effect:
Base Damage: 1-390 hit points (at Spell Bonus 42)
Max Damage: 1-590 hit points (at Spell Bonus 62)
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)

Effect on Save:
Base Damage: 1-195 hit points (at Spell Bonus 42)
Max Damage: 1-295 hit points (at Spell Bonus 62)
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)

Sunbeam fires a beam from the caster, bright as the sun itself, fiercly burning the undead target. The target suffers great damage, and finds its movements and actions slowed.

Overwhelming Shout
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-300 hit points
Status: Held
Duration: 30 seconds
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Duration: 1 minutes 40 seconds

Effect on Save:
Damage: 1-150 hit points
Status: Held
Duration: 10 seconds

Overwhelming Shout fills the area with unrelenting noise, damaging and stunning nearby enemies.

Energy Storm
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-450 hit points (at Spell Bonus 47)
Max Damage: 1-650 hit points (at Spell Bonus 67)

Effect on Save:
Base Damage: 1-225 hit points (at Spell Bonus 47)
Max Damage: 1-325 hit points (at Spell Bonus 67)

Energy Storm fills the area with blasts of pure energy, damaging all enemies in the area.

Sunburst
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures
Affects: Undead

Effect:
Base Damage: 1-450 hit points (at Spell Bonus 47)
Max Damage: 1-750 hit points (at Spell Bonus 72)
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Effect on Save:
Base Damage: 1-225 hit points (at Spell Bonus 47)
Max Damage: 1-375 hit points (at Spell Bonus 72)
Inflicts a penalty to statistics:
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Sunburst explodes into a burst of energy around the caster, bright as the sun itself, fiercely burning undead in the area. Targets suffer great damage, and find their movements and actions slowed.

Meteor Swarm
Type: Spell
Skill: Energy Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-255 + 127 hit points (at Spell Bonus 52)
Max Damage: 1-375 + 187 hit points (at Spell Bonus 72)

Effect on Save:
Base Damage: 1-127 + 63 hit points (at Spell Bonus 52)
Max Damage: 1-187 + 93 hit points (at Spell Bonus 72)

Meteor Swarm causes meteors to fall from the sky, causing devastation and damage to enemies in the area.

Fatigue
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 100 feet
Attack: Touch required
Save: Fortitude
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Strength
  • Agility
Penalty: -2 points
Duration: 30 seconds

Effect on Save: none

Fatigue inflicts an aura of exhaustion on the target, giving a temporary penalty to Strength and Agility.

Color Spray
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Defense Class
Penalty: -10 points
Duration: 20 seconds
Status: Held
Duration: 10 seconds

Effect on Save: none

Color Spray causes a wild display of lights and flashes to emerge from the caster's hands, stunning nearby creatures.

Fear
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 20 seconds
Status: Fear
Duration: 20 seconds

Effect on Save:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 10 seconds

Fear inflicts a feeling of terror on the target, preventing the target from attacking.

Hypnotic Pattern
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Charmed
Duration: 20 seconds

Effect on Save: none

Hypnotic Pattern allows the caster to conjure a fascinating pattern of lights and colors. Weak-willed enemies within range are charmed, causing them to take no actions for a short time, unless they are attacked.

Invisibility
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Stealth
Bonus: 50 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Invisibility renders the target creature invisible, granting him a large bonus to Stealth for a few minutes.

Scare
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 16
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 30 seconds
Status: Fear
Duration: 30 seconds

Effect on Save:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 10 seconds

Scare inflicts a feeling of terror on the target, preventing the target from attacking.

Blur
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 20 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Blur causes the target to blur and shimmer for a few minutes, aiding his defenses and Escape saving throw.

Displacement
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: Caster only
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 50 points
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Displacement causes the caster to appear 2 feet from his actual location, granting a significant bonus to Defense for a short time.

Invisibility Sphere
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Stealth
Bonus: 50 points
Base Duration: 5 minutes (at Spell Bonus 22)
Max Duration: 15 minutes (at Spell Bonus 47)

Effect on Save: none

Invisibility Sphere renders nearby allies invisible, granting a large bonus to Stealth for a few minutes.

Greater Invisibility
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Stealth
Bonus: 50 points
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Greater Invisibility renders the target creature invisible, granting him a large bonus to Stealth and Defense for a few minutes.

Rainbow Pattern
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 23
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Charmed
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Rainbow Pattern generates a wild pattern of shimmering, looping colors, causing targets of a less than strong Resolve to be charmed for a short time. Charmed targets take no actions, but the effect is broken if the charmed creature is attacked.

Panic
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Status: Fear
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Duration: 10 seconds

Panic causes nearby enemies to cower in terror for a short time, preventing them from attacking and lowering their defenses.

Shadow
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Attribute: Personality

Effect:
Summon: Shadow (Rogue 3)
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Creature Attitude: Friendly

Shadow summons a sly Shadow to aid the caster. The Shadow will attack the enemies of the caster for a short time.

Nightmare
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Held
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)
Damage: 1-100 hit points
Inflicts a penalty to statistics:
  • Strength
  • Agility
Penalty: -2 points
Duration: indefinite

Effect on Save: none

Nightmare sends a hideous nightmare into the mind of the target, putting him to sleep briefly, damages him, and reduces his Strength and Agility until he can rest.

Shadow Strike
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Base Damage: 1-270 hit points (at Spell Bonus 32)
Max Damage: 1-450 hit points (at Spell Bonus 47)

Effect on Save:
Base Damage: 1-135 hit points (at Spell Bonus 32)
Max Damage: 1-225 hit points (at Spell Bonus 47)

Shadow Strike creates the illusion of an Energy Strike descending from the sky, causing damage to the target which, due to the belief of the target, is all too real.

Symbol of Fear
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Fear
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Inflicts a penalty to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)

Effect on Save: none

Symbol of Fear creates a strangely terrifying symbol in the air above the caster's head, causing nearby enemies to panic.

Shadow Walk
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Personality

Effect:
Teleport: Party

Shadow Walk causes the caster and his party to travel through the shadows, instantly appearing in a new location.

Greater Shadow
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Personality

Effect:
Summon: Greater Shadow (Rogue 9)
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Creature Attitude: Friendly

Greater Shadow summons a sly shadow to aid the caster. The Greater Shadow will attack the enemies of the caster for a short time.

Mass Invisibility
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Stealth
Bonus: 50 points
Base Duration: 13 minutes (at Spell Bonus 42)
Max Duration: 23 minutes (at Spell Bonus 67)

Effect on Save: none

Mass Invisibility renders nearby allies invisible, granting them a large bonus to Stealth for a few minutes.

Shadow Storm
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Base Damage: 1-450 hit points (at Spell Bonus 47)
Max Damage: 1-600 hit points (at Spell Bonus 57)

Effect on Save: none

Shadow Storm produces an illusionary Energy Storm, apparently filling the area with blasts of pure energy. Enemies in the area suffer real damage if they believe the spell is real.

Scintillating Pattern
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Effect Type: Resolve
Immune: Resolve greater than 33
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Held
Duration: 30 seconds
Status: Confused
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Scintillating Pattern summons a pattern of unimaginable lights and colors, causing all but the strongest willed nearby enemies to be rendered held and then confused.

Nightshade
Type: Spell
Skill: Spirit Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Attribute: Personality

Effect:
Summon: Nightshade (Rogue 13)
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)
Creature Attitude: Friendly

Nightshade summons the darkest of shadows, the Nightshade, to aid the caster. The Nightshade will attack the enemies of the caster for a short time.

Ray of Frost
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 100 feet
Attribute: Intelligence

Effect:
Damage: 1-15 hit points

Ray of Frost projects a ray of freezing air at an enemy.

Summon Surtr I
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Small Surtr (Level 0)
Base Duration: 10 seconds (at Spell Bonus 12)
Max Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Creature Attitude: Party

Summon Surtr I summons a small fire elemental under the control of the caster.

Air Armor
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Air Armor
Type: Armor
Value: 0
Weight: 1
Can't be given or dropped.

Armor Type: Light Armor
Defense Class: 20
Non-Proficient Attack Penalty: 0
Spellcasting Penalty: 0

This breastplate was created by the spell Air Armor, and will disappear when the spell expires. Air Armor is incredibly light, and gives no penalties for Agility or spellcasting, even for non-proficient wearers.


Air Armor magically creates a breastplate of air, which will disappear when the spell expires.

Flame Arrow
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Attack: Touch required
Attribute: Intelligence

Effect:
Base Damage: 1-40 hit points (at Spell Bonus 17)
Max Damage: 1-240 hit points (at Spell Bonus 57)

Flame Arrow launches a fiery arrow at the target, burning him if it strikes.

Summon Norn I
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Small Norn (Spellcaster 1)
Base Duration: 30 seconds (at Spell Bonus 17)
Max Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Creature Attitude: Party

Summon Norn I summons a small ice elemental under the control of the caster.

Summon Surtr II
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Medium Surtr (Level 2)
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Creature Attitude: Party

Summon Surtr II summons a medium fire elemental under the control of the caster.

Fire Burst
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Damage: 1-300 hit points (at Spell Bonus 22)
Max Damage: 1-600 hit points (at Spell Bonus 32)

Effect on Save:
Base Damage: 1-150 hit points (at Spell Bonus 22)
Max Damage: 1-300 hit points (at Spell Bonus 32)

Fire Burst generates a great burst of fire centered on the caster, burning nearby enemies.

Icy Cloud
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Status: Held
Duration: 30 seconds

Effect on Save: none

Icy Cloud summons a cloud of incredibly cold air, which freezes nearby enemies for a short time.

Ice Storm
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-150 hit points
Inflicts a penalty to statistics:
  • Movement Speed (feet per 5 seconds)
Penalty: -20 points
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Ice Storm creates a storm of ice and cold, which damages and slows nearby enemies for a brief time.

Summon Norn II
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Medium Norn (Spellcaster 3)
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Creature Attitude: Party

Summon Norn II summons a medium ice elemental under the control of the caster.

Earth Shield
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: Caster only
Attribute: Intelligence

Effect:
Duration: 8 hours
Create Item:
Magic Earth Shield
Type: Shield
Value: 0
Weight: 5
Can't be given or dropped.

Armor Type: Shield
Defense Class: 25
Non-Proficient Attack Penalty: 0
Spellcasting Penalty: 0

This shield was summoned by the spell Earth Shield, and will disappear when the spell expires. The Earth Shield provides excellent protection, and has no penalties for non-proficient wearers.


Earth Shield magically creates a shield of earth, which will disappear when the spell expires.

Summon Surtr III
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Large Surtr (Level 5)
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)
Creature Attitude: Party

Summon Surtr III summons a large fire elemental under the control of the caster.

Poison Cloud
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Fortitude
Immune: Fortitude greater than 20
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1000 hit points

Effect on Save:
Damage: 1-100 hit points
Inflicts a penalty to statistics:
  • Durability
Penalty: - 1-4 points
Duration: indefinite

Poison Cloud generates a cloud of poisoned gas around the caster, killing or damaging nearby enemies.

Summon Norn III
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Large Norn (Spellcaster 7)
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Creature Attitude: Party

Summon Norn III summons a large ice elemental under the control of the caster.

Poison Fog
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Fortitude
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-60 hit points
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)

Effect on Save:
Damage: 1-30 hit points
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)

Poison Fog creates a thick fog around nearby enemies, damaging them, slowing them, and penalizing their attacks.

Summon Surtr IV
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Huge Surtr (Level 9)
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Creature Attitude: Party

Summon Surtr IV summons a huge fire elemental under the control of the caster.

Summon Norn IV
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Elder Norn (Spellcaster 11)
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)
Creature Attitude: Party

Summon Norn IV summons an elder ice elemental, lady of the Norns, under the control of the caster.

Fiery Cloud
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Save: Escape
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Damage: 1-180 hit points
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -10 points
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Effect on Save:
Damage: 1-90 hit points
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Action Speed (5 per second)
  • Movement Speed (feet per 5 seconds)
Penalty: -5 points
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Fiery Cloud invokes a burning cloud that surrounds nearby enemies, burning them and obscuring their vision.

Summon Surtr V
Type: Spell
Skill: Elemental Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Elder Surtr (Level 13)
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)
Creature Attitude: Party

Summon Surtr V summons an elder fire elemental, lord of the Surtrs, under the control of the caster.

Guidance
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: Caster only
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Escape
  • Fortitude
  • Resolve
Bonus: 5 points
Duration: 10 seconds

Effect on Save: none

Guidance causes cosmic forces to guide the caster's hand on attacks or saves for the time of one attack.

True Strike
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 100 points
Duration: 10 seconds

Effect on Save: none

True Strike grants the caster an insight into the near future, allowing him to strike nearly perfectly for the time of one attack.

Alertness
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Traps
  • Observation
Bonus: 20 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Alertness opens the senses of one target to the realities of the cosmos, increasing his Observation and Traps.

See Invisible
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: Caster only
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Observation
Bonus: 100 points
Base Duration: 30 seconds (at Spell Bonus 17)
Max Duration: 2 minutes 10 seconds (at Spell Bonus 42)

Effect on Save: none

See Invisible gives the caster a large bonus to Observation, allowing him to see hidden and invisible creatures for a brief time.

Find Traps
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: Caster only
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Traps
Bonus: 100 points
Base Duration: 30 seconds (at Spell Bonus 17)
Max Duration: 2 minutes 10 seconds (at Spell Bonus 42)

Effect on Save: none

Find Traps grants the caster the ability to find and disable traps by granting a large bonus to his Traps special stat.

Purge Illusions
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Attribute: Personality
Affects: Multiple creatures

Effect:
Dispels: Multiple Bonus Effects
Dispels: Resolve Effects

Purge Illusions dispels nearby illusions, dispelling bonus effects of type Resolve on close enemies.

Dimension Door
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attribute: Personality

Effect:
Teleport: Caster

Dimension Door teleports the caster to a location within his sight.

Bind Lesser Jotun
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Attribute: Personality

Effect:
Summon: Lesser Jotun (Level 4)
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Creature Attitude: Berserk

Bind Lesser Jotun reaches out to the realm of giants and binds a Lesser Jotun to the caster, transporting the puzzled creature to a location near the caster. The Jotun becomes enraged, and attacks the nearest creature until the spell expires.

Magic Eye
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Attribute: Personality

Effect:
Summon: Magic Eye (Level 0)
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Creature Attitude: Party

Magic Eye summons a magic eye that can move out independently of the caster and investigate the local area.

Repulse
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Repulses: Enemy

Effect on Save: none

Repulse teleports the target enemy to a random point in the enemies' sight.

Prying Eyes
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Attribute: Personality

Effect:
Summon: Prying Eyes (Level 9)
Duration: 8 hours
Creature Attitude: Party

Prying Eyes summons a set of magic eyes that can move out independently of the caster and investigate the local area. The prying eyes are quite stealthy, but also very vulnerable to attacks.

Teleport
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Attribute: Personality

Effect:
Teleport: Party

Teleport instantly moves the party to a location within the caster's sight.

Bind Jotun
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Personality

Effect:
Summon: Jotun (Level 8)
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Creature Attitude: Berserk

Bind Jotun reaches out to the realm of giants and binds a Jotun to the caster, transporting the puzzled creature to a location near the caster. The Jotun becomes enraged, and attacks the nearest creature until the spell expires.

Mass Repulse
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Repulses: Enemy

Effect on Save: none

Mass Repulse teleports all nearby enemies enemy to a random point in the enemies' sight.

Wizard's Sword
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Personality

Effect:
Summon: Wizard's Sword (Level 9)
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Creature Attitude: Party

Wizard's Sword creates, from thin air, a magic sword that attacks enemies of its own volition, until the spell expires.

Word of Recall
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: Caster only
Attribute: Personality

Effect:
Teleport: Party
Teleport: Return to Area Entry

Word of Recall teleport the party back to the entrance of the current area.

Arcane Eye
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Personality

Effect:
Summon: Arcane Eye (Level 13)
Duration: 8 hours
Creature Attitude: Party

Arcane Eye conjures up a magic eye that can move out independently of the caster and investigate the local area. The Arcane Eye is very stealthy, very sharp-eyed, but very weak.

Greater Arcane Eye
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Attribute: Personality

Effect:
Summon: Greater Arcane Eye (Level 15)
Duration: 8 hours
Creature Attitude: Party

Greater Arcane Eye conjures up a magic eye that can move out independently of the caster and investigate the local area. The Greater Arcane Eye is very stealthy, very sharp-eyed, can open most doors and disarm most traps, but is very weak.

Bind Greater Jotun
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Attribute: Personality

Effect:
Summon: Greater Jotun (Level 12)
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)
Creature Attitude: Berserk

Bind Greater Jotun reaches out to the realm of giants and binds a Greater Jotun to the caster, transporting the puzzled creature to a location near the caster. The Greater Jotun becomes enraged, and attacks the nearest creature until the spell expires.

Gate
Type: Spell
Skill: Cosmic Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Attribute: Personality

Effect:
Summon: Primal Jotun (Level 14)
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)
Creature Attitude: Berserk

Gate opens a magic gateway to the realm of giants, and pulls forth a Primal Jotun. The Primal Jotun goes berserk, attacking the nearest creature until the spell expires.

Daze
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Held
Duration: 10 seconds

Effect on Save: none

Daze clouds the mind of one civilized or savage target, preventing him from taking any action for a short time.

Bless
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 5 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Bless fills the minds of allies with courage, granting a bonus on attacks and Resolve saving throws.

Bane
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Resolve
Penalty: -5 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Bane fills the minds of enemies with doubt, inflicting a penalty on attacks and Resolve saving throws.

Charm Person
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

Charm Person allows the caster to charm one humanoid creature, civilized or savage. A charmed creature does nothing, but if it is attacked, the charm is broken.

Sleep
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 10
Attribute: Personality

Effect:
Status: Held
Base Duration: 10 seconds (at Spell Bonus 12)
Max Duration: 1 minutes 50 seconds (at Spell Bonus 37)

Effect on Save: none

Sleep puts one creature to sleep for a short time, during which the target cannot attack, cast spells, or move.

Strength
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Strength
Bonus: 4 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Strength raises the Strength of the target for several minutes.

Agility
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Agility
Bonus: 4 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Agility raises the Agility of the target for several minutes.

Durability
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Durability
Bonus: 4 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Durability raises the Durability of the target for several minutes.

Intelligence
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Intelligence
Bonus: 4 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Intelligence raises the Intelligence of the target for several minutes.

Personality
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Personality
Bonus: 4 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)

Effect on Save: none

Personality raises the Personality of the target for several minutes.

Remove Paralysis
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Removes: Held
Removes: Immobile

Effect on Save: none

Remove Paralysis frees nearby target allies, removing the held and immobile statuses.

Daze Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 15
Attribute: Personality

Effect:
Status: Held
Duration: 10 seconds

Effect on Save: none

Daze Monster clouds the mind of one target, preventing him from taking any action for a short time.

Idiocy
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Attack: Touch required
Save: Resolve
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Intelligence
  • Personality
Penalty: - 1-6 points
Duration: 1 hours

Effect on Save: none

Idiocy reduces the mental capabilites of the target for an hour.

Hold Person
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Civilized, Savage

Effect:
Status: Held
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Hold Person paralyzes one target creature of type civilized or savage. The target cannot move or take actions for a short time.

Heroism
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Escape
  • Fortitude
  • Resolve
Bonus: 10 points
Duration: 1 hours

Effect on Save: none

Heroism grants great bravery to the target, giving a bonus to Attack and all saving throws.

Deep Sleep
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Save: Resolve
Immune: Resolve greater than 23
Attribute: Personality

Effect:
Status: Held
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Deep Sleep puts one creature to sleep for a short time, during which the target cannot attack, cast spells, or move.

Life Force
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures
Immune: Undead

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Attack Damage
  • Escape
  • Fortitude
  • Resolve
Bonus: 5 points
Base Duration: 50 seconds (at Spell Bonus 22)
Max Duration: 2 minutes 30 seconds (at Spell Bonus 47)

Effect on Save: none

Life Force fills your nearby allies with positive life energy, aiding their attacks and saves for a short time.

Confusion
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Confused
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Confusion sends nearby enemies into a quandry of insanity, causing them to run around wildly until the spell expires in a brief time.

Charm Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

Charm Monster allows the caster to charm one creature of any type. A charmed creature does nothing, but if it is attacked, the charm is broken.

Despair
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Attack Bonus
  • Attack Damage
  • Escape
  • Fortitude
  • Resolve
Penalty: -10 points
Base Duration: 7 minutes (at Spell Bonus 27)
Max Duration: 17 minutes (at Spell Bonus 52)

Effect on Save: none

Despair overwhelmes nearby enemies with a malaise of sadness, inflicting a penalty on attacks and saves for a few minutes.

Breath of Life
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Attribute: Personality

Effect:
Base Heal: 1-200 + 45 hit points (at Spell Bonus 32)
Max Heal: 1-200 + 105 hit points (at Spell Bonus 62)
Cost: 1 Recovery
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects

Breath of Life heals the target creature, and dispels Fortitude effects that are adversely affecting the target.

Symbol of Sleep
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Resolve
Immune: Resolve greater than 23
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Held
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)

Effect on Save: none

Symbol of Sleep conjures a powerful magic symbol above the caster's head, putting weak-willed enemies nearby to sleep for a short time.

Raise Dead
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: Caster only
Attribute: Personality

Effect:
Raises: One dead party member
Cost: 1 Recovery

Raise Dead brings one of the caster's party members back from the dead. The newly raised person will have 1 hit point, and will appear nearby the caster.

Hold Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Held
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)

Effect on Save: none

Hold Monster paralyzes one target creature. The target cannot move or take actions for a short time.

Dominate Person
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Dominated
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)

Effect on Save: none

Dominate Person allows the caster to dominate the mind of a civilized or savage target. Dominated creatures attack their allies until the spell expires.

Feeblemind
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Inflicts a penalty to statistics:
  • Intelligence
  • Personality
Penalty: -10 points
Duration: indefinite
Inflicts a penalty to statistics:
  • Spellcasting
Penalty: -50 points
Duration: indefinite

Effect on Save: none

Feeblemind causes the target's intellect to be reduced to idiocy, inflicting a large penalty to Intelligence, Personality, and spellcasting. This effect lasts until the target rests.

Mind Fog
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Inflicts a penalty to statistics:
  • Personality
  • Resolve
Penalty: -10 points
Base Duration: 1 minutes 30 seconds (at Spell Bonus 32)
Max Duration: 3 minutes 10 seconds (at Spell Bonus 57)

Effect on Save: none

Mind Fog allows the caster to fog the minds of nearby enemies, giving a penalty to Personality and Resolve saving throws for a short time.

Mass Durability
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Durability
Bonus: 4 points
Base Duration: 11 minutes (at Spell Bonus 37)
Max Duration: 21 minutes (at Spell Bonus 62)

Effect on Save: none

Mass Durability grants greater Durability to all allies in the area.

Mass Intelligence
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Intelligence
Bonus: 4 points
Base Duration: 11 minutes (at Spell Bonus 37)
Max Duration: 21 minutes (at Spell Bonus 62)

Effect on Save: none

Mass Intelligence grants greater Intelligence to all allies in the area.

Mass Personality
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Personality
Bonus: 4 points
Base Duration: 11 minutes (at Spell Bonus 37)
Max Duration: 21 minutes (at Spell Bonus 62)

Effect on Save: none

Mass Personality grants greater Personality to all allies in the area.

Great Heroism
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Resolve
Attribute: Personality

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Escape
  • Fortitude
Bonus: 20 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Grants a bonus to statistics:
  • Resolve
Bonus: 40 points
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)
Removes: Fear

Effect on Save: none

Great Heroism inspires the target to great acts, removing fear and boosting his attack and saves.

Mass Agility
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Agility
Bonus: 4 points
Base Duration: 11 minutes (at Spell Bonus 37)
Max Duration: 21 minutes (at Spell Bonus 62)

Effect on Save: none

Mass Agility grants greater Agility to all allies in the area.

Symbol of Persuasion
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

Symbol of Persuasion invokes an arcane symbol above the head of the caster, causing nearby enemies to become charmed. Charmed enemies perform no actions, but the charm is broken if they are attacked.

Mass Strength
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Save: Fortitude
Attribute: Personality
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Strength
Bonus: 4 points
Base Duration: 11 minutes (at Spell Bonus 37)
Max Duration: 21 minutes (at Spell Bonus 62)

Effect on Save: none

Mass Strength grants greater Strength to all allies in the area.

Mass Hold Person
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures
Affects: Civilized, Savage

Effect:
Status: Held
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)

Effect on Save: none

Mass Hold Person paralyzes every enemy creature of type civilized or savage, within the caster's area. The affected creatures cannot move or take actions for a short time.

Power Word Halt
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Effect Type: Fortitude
Immune: Fortitude greater than 60
Attribute: Personality

Effect:
Status: Immobile
Duration: 30 seconds

Power Word Halt causes the target to halt in his tracks for a short time. The target can still take other actions but cannot move.

Resurrection
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: Caster only
Attribute: Personality

Effect:
Raises: One dead party member
Heals: All damage
Cost: 1 Recovery

Resurrection brings one of the caster's party members back from the dead. The newly raised person will be fully healed, and will appear nearby the caster.

Insanity
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Confused
Duration: indefinite

Effect on Save: none

Insanity drives the target insane, causing him to run around randomly until the effect can be dispelled.

Symbol of Insanity
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Confused
Duration: indefinite

Effect on Save: none

Symbol of Insanity draws a magic symbol in the air above the caster, driving all nearby enemies insane. Insane creatures run around randomly until the effect is cured.

Mass Charm Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Charmed
Duration: 1 hours

Effect on Save: none

Mass Charm Monster charms all enemies in the area. Charmed creatures do nothing, but the charm is broken if the creature is attacked.

Power Word Stun
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Effect Type: Fortitude
Immune: Fortitude greater than 60
Attribute: Personality

Effect:
Status: Held
Duration: 30 seconds

Power Word Stun causes the target to be stunned, taking no actions for a short time.

Power Word Kill
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Effect Type: Fortitude
Immune: Fortitude greater than 60
Attribute: Personality

Effect:
Damage: 1000 hit points

Power Word Kill causes the target to be instantly killed.

Mass Hold Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Save: Resolve
Attribute: Personality
Affects: Multiple creatures

Effect:
Status: Held
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)

Effect on Save: none

Mass Hold Monster paralyzes every enemy creature within the caster's area. The affected creatures cannot move or take actions for a short time.

Dominate Monster
Type: Spell
Skill: Life Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Save: Resolve
Attribute: Personality

Effect:
Status: Dominated
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)

Effect on Save: none

Dominate Monster allows the caster to dominate the mind of a target enemy. Dominated creatures attack their allies until the spell expires.

Resistance
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 0
Energy Cost: 2
Range: 25 feet
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus: 5 points
Duration: 50 seconds

Effect on Save: none

Resistance grants the target a bonus to his saving throws.

Shield
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: Caster only
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Shield creates an invisible force field around the caster, defending against attacks.

Courage
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 20 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)
Removes: Fear

Effect on Save: none

Courage removes fear from the caster's allies, and grants a bonus to Resolve saving throws.

Protection
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 2
Energy Cost: 3
Range: 25 feet
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Bonus: 10 points
Base Duration: 1 minutes (at Spell Bonus 12)
Max Duration: 11 minutes (at Spell Bonus 37)

Effect on Save: none

Protection grants the target a bonus against attacks and on saving throws.

Silence
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Attribute: Intelligence

Effect:
Inflicts a penalty to statistics:
  • Spellcasting
Penalty: -50 points
Base Duration: 30 seconds (at Spell Bonus 17)
Max Duration: 2 minutes 10 seconds (at Spell Bonus 42)

Effect on Save: none

Silence envelops the target in a shroud of silence, greatly reducing his ability to cast spells.

Calm Emotions
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 100 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 20 points
Base Duration: 3 minutes (at Spell Bonus 17)
Max Duration: 13 minutes (at Spell Bonus 42)
Removes: Fear
Removes: Confused

Effect on Save: none

Calm Emotions soothes the spirits of nearby allies, removing fear and confusion effects, and granting a bonus to Resolve savings throws.

Lesser Restoration
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Resolve
Attribute: Intelligence

Effect:
Dispels: One Penalty Effect
Dispels: Fortitude Effects

Effect on Save: none

Lesser Restoration removes a penalty spell of type Fortitude affecting the target.

Resist Energy
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 7
Energy Cost: 5
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 20 points
Duration: 1 hours

Effect on Save: none

Resist Energy raises the Escape saving throw of the target for an hour.

Magic Circle
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Bonus: 10 points
Duration: 1 hours

Effect on Save: none

Magic Circle grants nearby allies a bonus against attacks and on saving throws.

Dispel Curse
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attribute: Intelligence

Effect:
Dispels: One Penalty Effect

Dispel Curse dispels one spell penalty on a friendly target.

Dispel Blessing
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 100 feet
Attribute: Intelligence

Effect:
Dispels: One Bonus Effect

Dispel Blessing dispels one spell bonus on an enemy target.

Protection From Energy
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 12
Energy Cost: 8
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 50 points
Duration: 1 hours

Effect on Save: none

Protection From Energy greatly raises the Escape saving throw of the target for an hour.

Lesser Magic Globe
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: Caster only
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Spell Resistance
Base Bonus: 27 points (at Base Spellcaster Bonus 27)
Max Bonus: 57 points (at Base Spellcaster Bonus 57)
Base Duration: 1 minutes 10 seconds (at Spell Bonus 27)
Max Duration: 2 minutes 50 seconds (at Spell Bonus 52)

Effect on Save: none

Lesser Magic Globe surrounds the caster with a shimmering globe that protects against magic, granting the caster a bonus to spell resistance.

Freedom of Movement
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Fortitude
Bonus: 25 points
Base Duration: 7 minutes (at Spell Bonus 27)
Max Duration: 17 minutes (at Spell Bonus 52)
Removes: Held
Removes: Immobile

Effect on Save: none

Freedom of Movement removes the held or immobile status from the target, and grants him a bonus to Fortitude saves for tens of minutes.

Mageskin
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points
Base Duration: 7 minutes (at Spell Bonus 27)
Max Duration: 17 minutes (at Spell Bonus 52)

Effect on Save: none

Mageskin causes the target's skin to harden with magic protection, increasing defense for tens of minutes.

Restoration
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 17
Energy Cost: 12
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects

Effect on Save: none

Restoration removes penalty spells of type Fortitude affecting nearby allies.

Dismissal
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Intelligence
Affects: Summoned creatures

Effect:
Damage: 1000 hit points

Effect on Save: none

Dismissal sends a summoned creature back to the world it came from.

Break Enchantment
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 100 feet
Save: Resolve
Attribute: Intelligence

Effect:
Removes: Charmed
Removes: Dominated
Dispels: Multiple Penalty Effects
Dispels: Resolve Effects

Effect on Save: none

Break Enchantment releases the target from enchantments, removing the charmed and dominated statuses, and dispelling Resolve effects.

Spell Resistance
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 22
Energy Cost: 20
Range: 25 feet
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Spell Resistance
Base Bonus: 22 points (at Base Spellcaster Bonus 32)
Max Bonus: 52 points (at Base Spellcaster Bonus 62)
Base Duration: 9 minutes (at Spell Bonus 32)
Max Duration: 19 minutes (at Spell Bonus 57)

Effect on Save: none

Spell Resistance confers spell resistance on the target for a few minutes.

Magic Globe
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: Caster only
Save: Resolve
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Spell Resistance
Base Bonus: 42 points (at Base Spellcaster Bonus 37)
Max Bonus: 77 points (at Base Spellcaster Bonus 72)
Base Duration: 1 minutes 50 seconds (at Spell Bonus 37)
Max Duration: 3 minutes 30 seconds (at Spell Bonus 62)

Effect on Save: none

Magic Globe surrounds the caster with a shimmering globe that protects against magic, granting the caster a bonus to spell resistance.

Greater Dispel Curse
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Intelligence

Effect:
Dispels: Multiple Penalty Effects

Greater Dispel Curse dispels all spell penalties on a friendly target.

Greater Dispel Blessing
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 27
Energy Cost: 32
Range: 100 feet
Attribute: Intelligence

Effect:
Dispels: Multiple Bonus Effects

Greater Dispel Blessing dispels all spell bonuses on an enemy target.

Limited Wish: Ally
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Magic Soldier (Level 10)
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Creature Attitude: Friendly

Limited Wish: Ally summons a shining warrior of pure magic to attack the enemies of the caster until the spell expires.

Limited Wish: Power
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
  • Agility
  • Durability
Bonus: 2 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)
Grants a bonus to statistics:
  • Attack Bonus
  • Defense Class
  • Fortitude
  • Action Speed (5 per second)
Bonus: 5 points
Base Duration: 2 minutes 10 seconds (at Spell Bonus 42)
Max Duration: 3 minutes 50 seconds (at Spell Bonus 67)

Effect on Save: none

Limited Wish: Power grants the caster great combat abilities for a short time.

Limited Wish: Health
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Heal: 1-120 + 85 hit points (at Spell Bonus 42)
Max Heal: 1-120 + 165 hit points (at Spell Bonus 82)
Cost: 1 Recovery

Limited Wish: Health heals wounds from the caster and allies in the area.

Greater Restoration
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects
Removes: Held
Removes: Immobile
Grants a bonus to statistics:
  • Fortitude
Bonus: 25 points
Base Duration: 13 minutes (at Spell Bonus 42)
Max Duration: 23 minutes (at Spell Bonus 67)

Effect on Save: none

Greater Restoration dispels penalty spells of type Fortitude, removes movement limiting effects, and gives a bonus to Fortitude saves, to nearby allies.

Banishment
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 32
Energy Cost: 48
Range: 100 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures
Affects: Summoned creatures

Effect:
Damage: 1000 hit points

Effect on Save: none

Banishment sends summoned creatures in the area back to the world they came from.

Protection from Spells
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 100 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Escape
  • Fortitude
  • Resolve
Bonus: 40 points
Duration: 8 hours

Effect on Save: none

Protection from Spells grants all allies a significant bonus to saving throws.

Aura of Magic
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 37
Energy Cost: 80
Range: 25 feet
Save: Resolve
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
  • Fortitude
  • Resolve
Bonus: 20 points
Base Duration: 2 minutes 30 seconds (at Spell Bonus 47)
Max Duration: 4 minutes 10 seconds (at Spell Bonus 72)

Effect on Save: none

Aura of Magic surrounds nearby allies with a magic aura, protecting them from spells and attacks.

Wish: Ally
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Attribute: Intelligence

Effect:
Summon: Magic Knight (Level 14)
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)
Creature Attitude: Friendly

Wish: Ally summons a shining warrior of pure magic to attack the enemies of the caster until the spell expires.

Wish: Power
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: Caster only
Save: Fortitude
Attribute: Intelligence

Effect:
Grants a bonus to statistics:
  • Strength
  • Agility
  • Durability
Bonus: 4 points
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)
Grants a bonus to statistics:
  • Attack Bonus
  • Defense Class
  • Fortitude
  • Action Speed (5 per second)
Bonus: 10 points
Base Duration: 2 minutes 50 seconds (at Spell Bonus 52)
Max Duration: 4 minutes 30 seconds (at Spell Bonus 77)

Effect on Save: none

Wish: Power grants the caster great combat abilities for a short time.

Wish: Health
Type: Spell
Skill: High Magic
Base Spellcaster Bonus: 42
Energy Cost: 128
Range: 100 feet
Attribute: Intelligence
Affects: Multiple creatures

Effect:
Base Heal: 1050 hit points (at Spell Bonus 52)
Max Heal: 2050 hit points (at Spell Bonus 102)
Cost: 1 Recovery
Removes: Confused
Dispels: Multiple Penalty Effects
Dispels: Fortitude Effects

Wish: Health heals massive wounds, and removes negative effects, from the caster and allies in the area.

Full Powers Listing

Shield Wall 1
Type: Ongoing Power
Skill: Shield
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Style Requirement: Shield

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 10 points

The actor forms a living wall with his shield, granting a bonus to his Defense Class.

Shield Wall 2
Type: Ongoing Power
Skill: Shield
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Style Requirement: Shield

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 15 points

The actor forms a living wall with his shield, granting a bonus to his Defense Class.

Shield Wall 3
Type: Ongoing Power
Skill: Shield
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Style Requirement: Shield

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points

The actor forms a living wall with his shield, granting a bonus to his Defense Class.

Duelist Maneuver 1
Type: Ongoing Power
Skill: Duelist
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Style Requirement: Duelist

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 10 points

The actor maneuvers adroitly, granting a bonus to his Defense Class.

Duelist Maneuver 2
Type: Ongoing Power
Skill: Duelist
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Style Requirement: Duelist

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 15 points

The actor maneuvers adroitly, granting a bonus to his Defense Class.

Duelist Maneuver 3
Type: Ongoing Power
Skill: Duelist
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Style Requirement: Duelist

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points

The actor maneuvers adroitly, granting a bonus to his Defense Class.

Marksman Bullseye 1
Type: Ongoing Power
Skill: Marksman
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Style Requirement: Marksman

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 10 points

The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus.

Marksman Bullseye 2
Type: Ongoing Power
Skill: Marksman
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Style Requirement: Marksman

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 15 points

The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus.

Marksman Bullseye 3
Type: Ongoing Power
Skill: Marksman
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Style Requirement: Marksman

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 20 points

The actor targets the smallest chinks in his target's armor, granting a bonus to his Attack Bonus.

Two Handed Berserk 1
Type: Ongoing Power
Skill: Two Handed
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Style Requirement: Two Handed

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 10 points

The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage.

Two Handed Berserk 2
Type: Ongoing Power
Skill: Two Handed
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Style Requirement: Two Handed

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 15 points

The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage.

Two Handed Berserk 3
Type: Ongoing Power
Skill: Two Handed
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Style Requirement: Two Handed

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 20 points

The actor wields his great weapon with a berserk rage, granting a bonus to his Attack Damage.

Dual Wield Skirmish 1
Type: Ongoing Power
Skill: Dual Wield
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Style Requirement: Dual Wield

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 10 points

The actor darts and dances around his opponent, granting a bonus to his Attack Bonus.

Dual Wield Skirmish 2
Type: Ongoing Power
Skill: Dual Wield
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Style Requirement: Dual Wield

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 15 points

The actor darts and dances around his opponent, granting a bonus to his Attack Bonus.

Dual Wield Skirmish 3
Type: Ongoing Power
Skill: Dual Wield
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Style Requirement: Dual Wield

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 20 points

The actor darts and dances around his opponent, granting a bonus to his Attack Bonus.

Light Blade Lunge 1
Type: Ongoing Power
Skill: Light Blade Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Light Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 10 points

The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus.

Light Blade Lunge 2
Type: Ongoing Power
Skill: Light Blade Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Light Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 15 points

The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus.

Light Blade Lunge 3
Type: Ongoing Power
Skill: Light Blade Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Light Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 20 points

The actor attacks with a fearless lunge, giving a bonus to his Attack Bonus.

Heavy Blade Precision 1
Type: Ongoing Power
Skill: Heavy Blade Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Heavy Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 10 points

The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus.

Heavy Blade Precision 2
Type: Ongoing Power
Skill: Heavy Blade Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Heavy Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 15 points

The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus.

Heavy Blade Precision 3
Type: Ongoing Power
Skill: Heavy Blade Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Heavy Blade

Effect:
Grants a bonus to statistics:
  • Attack Bonus
Bonus: 20 points

The actor concentrates on the weak points in his enemies' defense, giving a bonus to his Attack Bonus.

Whirling Staff 1
Type: Ongoing Power
Skill: Staff Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Staff

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 10 points

The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class.

Whirling Staff 2
Type: Ongoing Power
Skill: Staff Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Staff

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 15 points

The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class.

Whirling Staff 3
Type: Ongoing Power
Skill: Staff Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Staff

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points

The actor whirls his staff in a vicious spin, granting a bonus to his Defense Class.

Bludgeon Repulsion 1
Type: Ongoing Power
Skill: Bludgeon Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Bludgeon

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 10 points

The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class.

Bludgeon Repulsion 2
Type: Ongoing Power
Skill: Bludgeon Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Bludgeon

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 15 points

The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class.

Bludgeon Repulsion 3
Type: Ongoing Power
Skill: Bludgeon Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Bludgeon

Effect:
Grants a bonus to statistics:
  • Defense Class
Bonus: 20 points

The actor wards off his enemies with his bludgeon, granting a bonus to his Defense Class.

Tremendous Axe Strike 1
Type: Ongoing Power
Skill: Axe Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Axe

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 10 points

The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage.

Tremendous Axe Strike 2
Type: Ongoing Power
Skill: Axe Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Axe

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 15 points

The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage.

Tremendous Axe Strike 3
Type: Ongoing Power
Skill: Axe Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Axe

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 20 points

The actor deals a tremendous blow with his axe, granting a bonus to his Attack Damage.

Power Bowshot 1
Type: Ongoing Power
Skill: Bow Mastery
Base Attack Bonus: 50
Energy Cost: 10 (ongoing)
Range: Caster only
Weapon Requirement: Bow

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 10 points

The actor fires his bow with extra power, granting a bonus to his Attack Damge.

Power Bowshot 2
Type: Ongoing Power
Skill: Bow Mastery
Base Attack Bonus: 75
Energy Cost: 15 (ongoing)
Range: Caster only
Weapon Requirement: Bow

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 15 points

The actor fires his bow with extra power, granting a bonus to his Attack Damge.

Power Bowshot 3
Type: Ongoing Power
Skill: Bow Mastery
Base Attack Bonus: 100
Energy Cost: 20 (ongoing)
Range: Caster only
Weapon Requirement: Bow

Effect:
Grants a bonus to statistics:
  • Attack Damage
Bonus: 20 points

The actor fires his bow with extra power, granting a bonus to his Attack Damge.

Song of Might 1
Type: Ongoing Power
Singing: 0
Energy Cost: 1 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Damage
  • Fortitude
Bonus: 2 points

The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws.

Song of Shadows 1
Type: Ongoing Power
Singing: 0
Energy Cost: 1 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 2 points

The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws.

Song of Courage 1
Type: Ongoing Power
Singing: 0
Energy Cost: 1 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 2 points

The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws.

Song of Might 2
Type: Ongoing Power
Singing: 45
Energy Cost: 5 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Damage
  • Fortitude
Bonus: 5 points

The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws.

Song of Courage 2
Type: Ongoing Power
Singing: 45
Energy Cost: 5 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 5 points

The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws.

Song of Shadows 2
Type: Ongoing Power
Singing: 45
Energy Cost: 5 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 5 points

The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws.

Song of Courage 3
Type: Ongoing Power
Singing: 70
Energy Cost: 10 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 10 points

The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws.

Song of Might 3
Type: Ongoing Power
Singing: 70
Energy Cost: 10 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Damage
  • Fortitude
Bonus: 10 points

The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws.

Song of Shadows 3
Type: Ongoing Power
Singing: 70
Energy Cost: 10 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 10 points

The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws.

Song of Might 4
Type: Ongoing Power
Singing: 95
Energy Cost: 15 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Damage
  • Fortitude
Bonus: 15 points

The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws.

Song of Shadows 4
Type: Ongoing Power
Singing: 95
Energy Cost: 15 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 15 points

The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws.

Song of Courage 4
Type: Ongoing Power
Singing: 95
Energy Cost: 15 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 15 points

The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws.

Song of Might 5
Type: Ongoing Power
Singing: 120
Energy Cost: 20 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Damage
  • Fortitude
Bonus: 20 points

The actor sings a Song of Might, granting a bonus to Attack Damage and Fortitude Saving Throws.

Song of Courage 5
Type: Ongoing Power
Singing: 120
Energy Cost: 20 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Attack Bonus
  • Resolve
Bonus: 20 points

The actor sings a Song of Courage, granting a bonus to Attack Bonus and Resolve Saving Throws.

Song of Shadows 5
Type: Ongoing Power
Singing: 120
Energy Cost: 20 (ongoing)
Range: 100 feet
Affects: Multiple creatures

Effect:
Grants a bonus to statistics:
  • Defense Class
  • Escape
Bonus: 20 points

The actor sings a Song of Shadows, granting a bonus to Defense Class and Escape Saving Throws.

Stand Stout 1
Type: Ongoing Power
Stand Stout: 70
Energy Cost: 10 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Fortitude
Bonus: 10 points

The actor stands stout before the onslaught, granting a bonus to his Fortitude Save.

Stand Stout 2
Type: Ongoing Power
Stand Stout: 95
Energy Cost: 15 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Fortitude
Bonus: 15 points

The actor stands stout before the onslaught, granting a bonus to his Fortitude Save.

Stand Stout 3
Type: Ongoing Power
Stand Stout: 120
Energy Cost: 20 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Fortitude
Bonus: 20 points

The actor stands stout before the onslaught, granting a bonus to his Fortitude Save.

Acrobatic Evasion 1
Type: Ongoing Power
Acrobatic Evasion: 70
Energy Cost: 10 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 10 points

The actor acrobats wildly around, granting a bonus to his Escape Save.

Acrobatic Evasion 2
Type: Ongoing Power
Acrobatic Evasion: 95
Energy Cost: 15 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 15 points

The actor acrobats wildly around, granting a bonus to his Escape Save.

Acrobatic Evasion 3
Type: Ongoing Power
Acrobatic Evasion: 120
Energy Cost: 20 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Escape
Bonus: 20 points

The actor acrobats wildly around, granting a bonus to his Escape Save.

Resolute Belief 1
Type: Ongoing Power
Resolute Belief: 70
Energy Cost: 10 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 10 points

The actor stays strong in his beliefs, granting a bonus to his Resolve Save.

Resolute Belief 2
Type: Ongoing Power
Resolute Belief: 95
Energy Cost: 15 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 15 points

The actor stays strong in his beliefs, granting a bonus to his Resolve Save.

Resolute Belief 3
Type: Ongoing Power
Resolute Belief: 120
Energy Cost: 20 (ongoing)
Range: Caster only

Effect:
Grants a bonus to statistics:
  • Resolve
Bonus: 20 points

The actor stays strong in his beliefs, granting a bonus to his Resolve Save.

Full Faction List

Duchy Knights
The Knights of the Duchy are a military organization served by the mightiest warriors of the region.

Rank 1 (Squire)

Rank 2 (Soldier)

Rank 3 (Knight)


The Exulted
The Exulted Order of Righteous Might is made up of paladins who serve truth and justice through kindness and selflessness when possible, or with force if necessary.

Rank 1 (Seeker)

Rank 2 (Justice)

Rank 3 (Paladin)


The Rangers
The Rangers wander through the forests and wilderness, maintaining the balance of nature and upholding freedom.

Rank 1 (Traveller)

Rank 2 (Hunter)

Rank 3 (Ranger)


Scouts of the Wild
The Guild of Wilderness Scouts is manned by the most fearless explorers of the realm, dedicated to scouting and searching places that ordinary folk would never dream of.

Rank 1 (Walker)

Rank 2 (Junior Scout)

Rank 3 (Scout)


Circle of Wizards
The Circle of Wizards specializes in arcane magic. Member of this faction can expect to be able to purchase spell scrolls from the Circle's stores.

Rank 1 (Apprentice)

Rank 2 (Journeyman)

Rank 3 (Wizard)


Order of Worship
Members of the Order of Worship serve the Gods of the world, and are granted spellcasting powers for their service.

Rank 1 (Acolyte)

Rank 2 (Adept)

Rank 3 (Priest)

Rank 4 (Bishop)