ACotGK Beta: Version 0.8

The Accursed Crown of the Giant King beta continues. I recently released version 0.8. Updates:

  1. Fixed a bug where a taking a quest and saving the game at just the wrong point, could lead to an unplayable game. Oops!
  2. Added a feature where if a load game fails, we go back to the previous successful load.
  3. Some cleanup on how actors get loaded from save games.
  4. Other assorted bugs.

See the Beta Test page if you’d like to try it out!

ACotGK Beta – iOS!

The Accursed Crown of the Giant King beta continues! I’ve got the RPG working on iOS now, both iPhone and iPad.

Visit the Beta Test page if you’d like to give it a shot! For Windows you can download straight away. For Mac and iOS, drop me an email and I’ll get you an invite to beta test.

ACotGK Beta Continues, now with Mac

The Beta test for The Accursed Crown of the Giant King continues! I’ve updated the Windows version (to 0.6), and added a Mac build. Bugfixes, and some Journal improvements, are the main changes.

Visit the Beta Test page if you’d like to give it a shot! For Windows you can download straight away. For Mac, drop me an email and I’ll get you an invite to beta test. iOS coming soon.

The Accursed Crown of the Giant King Beta Test

Merry Prankster Games need beta testers! My game “The Accursed Crown of the Giant King” is just about ready to go. I just need some folks to play though it and make sure everything is working OK.

“The Accursed Crown of the Giant King” is an old-school single-player RPG. In it you control a party of heroes through an epic fantasy adventure. Gameplay is real-time with pause, emphasizing a deep RPG system, and combining open-ended exploration with an over-arching main quest. You can find more information, including a gameplay trailer, on the ACotGK website:

https://prankster.com/acotgk

ACotGK is currently in beta-test for Windows. Chapter 1 is free for download; send me feedback and I’ll send you chapters 2-4. Full information on the beta test page:

https://www.prankster.com/wp/acotgk/beta/

I’m working on getting Mac and iOS betas going, as well. Stay tuned if you are interested in those platforms.

Thank you for any help you can give with this test!

Dungeon Generation Bug

I’m currently playing through Accursed Crown of the Giant King as part of final testing. It’s pretty fun!

However, today I ran into an interesting bug. Check out this level:

Inaccessible stairs.

There’s no way to get to the stairs up!

It turns out in certain levels, it is possible for the random number generator to spit out just the right values, and a staircase can get completely blocked off! It only happens in a pretty rare set of levels, and very rarely even then. To create the level above I had to result to changing the random results in the debugger. However, I did run into it in my playthrough, so it can happen in the wild!

My fix is a little janky, but I _think_ it’s OK. In the situation where we create stairs pointing at a corner, I just flip the direction of the stairs around. That _should_ make it always possible for the dungeon generator to create a path to the stairs.

I should get through my initial testing next week, and start to work on getting some other beta testers.